wined3d: Pass a wined3d_resource_desc structure to surface_init().

oldstable
Henri Verbeet 2013-11-15 08:24:32 +01:00 committed by Alexandre Julliard
parent afc3d2ab70
commit bb00811d60
3 changed files with 28 additions and 38 deletions

View File

@ -6766,13 +6766,12 @@ cpu:
return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
}
static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UINT width, UINT height,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id,
enum wined3d_pool pool, DWORD flags)
static HRESULT surface_init(struct wined3d_surface *surface, const struct wined3d_resource_desc *desc,
struct wined3d_device *device, DWORD flags)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
UINT multisample_quality = desc->multisample_quality;
BOOL lockable = flags & WINED3D_SURFACE_MAPPABLE;
unsigned int resource_size;
HRESULT hr;
@ -6787,15 +6786,16 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
* TODO: remove this after surfaces, usage and lockability have been debugged properly
* this function is too deep to need to care about things like this.
* Levels need to be checked too, since they all affect what can be done. */
switch (pool)
switch (desc->pool)
{
case WINED3D_POOL_MANAGED:
if (usage & WINED3DUSAGE_DYNAMIC)
if (desc->usage & WINED3DUSAGE_DYNAMIC)
FIXME("Called with a pool of MANAGED and a usage of DYNAMIC which are mutually exclusive.\n");
break;
case WINED3D_POOL_DEFAULT:
if (lockable && !(usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
if (lockable && !(desc->usage & (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
WARN("Creating a lockable surface with a POOL of DEFAULT, that doesn't specify DYNAMIC usage.\n");
break;
@ -6804,16 +6804,16 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
break;
default:
FIXME("Unknown pool %#x.\n", pool);
FIXME("Unknown pool %#x.\n", desc->pool);
break;
};
if (usage & WINED3DUSAGE_RENDERTARGET && pool != WINED3D_POOL_DEFAULT)
if (desc->usage & WINED3DUSAGE_RENDERTARGET && desc->pool != WINED3D_POOL_DEFAULT)
FIXME("Trying to create a render target that isn't in the default pool.\n");
/* FIXME: Check that the format is supported by the device. */
resource_size = wined3d_format_calculate_size(format, alignment, width, height, 1);
resource_size = wined3d_format_calculate_size(format, device->surface_alignment, desc->width, desc->height, 1);
if (!resource_size)
return WINED3DERR_INVALIDCALL;
@ -6823,7 +6823,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
surface->surface_ops = &surface_ops;
if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE, format,
multisample_type, multisample_quality, usage, pool, width, height, 1,
desc->multisample_type, multisample_quality, desc->usage, desc->pool, desc->width, desc->height, 1,
resource_size, NULL, &wined3d_null_parent_ops, &surface_resource_ops)))
{
WARN("Failed to initialize resource, returning %#x.\n", hr);
@ -6841,7 +6841,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
surface->flags |= SFLAG_DISCARD;
if (flags & WINED3D_SURFACE_PIN_SYSMEM)
surface->flags |= SFLAG_PIN_SYSMEM;
if (lockable || format_id == WINED3DFMT_D16_LOCKABLE)
if (lockable || desc->format == WINED3DFMT_D16_LOCKABLE)
surface->resource.access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
/* I'm not sure if this qualifies as a hack or as an optimization. It
@ -6851,7 +6851,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
* ddraw applications access surface memory while the surface isn't
* mapped. The SFLAG_DYNLOCK behaviour of keeping SYSMEM around for
* future locks prevents these from crashing. */
if (lockable && (usage & WINED3DUSAGE_RENDERTARGET))
if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
surface->flags |= SFLAG_DYNLOCK;
/* Mark the texture as dirty so that it gets loaded first time around. */
@ -6873,7 +6873,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
/* Similar to lockable rendertargets above, creating the DIB section
* during surface initialization prevents the sysmem pointer from changing
* after a wined3d_surface_getdc() call. */
if ((usage & WINED3DUSAGE_OWNDC) && !surface->hDC
if ((desc->usage & WINED3DUSAGE_OWNDC) && !surface->hDC
&& SUCCEEDED(surface_create_dib_section(surface)))
{
wined3d_resource_free_sysmem(&surface->resource);
@ -6884,27 +6884,23 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
}
HRESULT CDECL wined3d_surface_create(struct wined3d_device *device, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
enum wined3d_multisample_type multisample_type, DWORD multisample_quality, DWORD flags,
struct wined3d_surface **surface)
const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface)
{
const struct wined3d_parent_ops *parent_ops;
struct wined3d_surface *object;
void *parent;
HRESULT hr;
TRACE("device %p, container_parent %p, width %u, height %u, format %s\n",
device, container_parent, width, height, debug_d3dformat(format_id));
TRACE("surface %p, usage %s (%#x), pool %s, multisample_type %#x, multisample_quality %u\n",
surface, debug_d3dusage(usage), usage, debug_d3dpool(pool), multisample_type, multisample_quality);
TRACE("flags %#x.\n", flags);
TRACE("device %p, container_parent %p, width %u, height %u, format %s, usage %s (%#x), "
"pool %s, multisample_type %#x, multisample_quality %u, flags %#x, surface %p.\n",
device, container_parent, desc->width, desc->height, debug_d3dformat(desc->format),
debug_d3dusage(desc->usage), desc->usage, debug_d3dpool(desc->pool),
desc->multisample_type, desc->multisample_quality, flags, surface);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return WINED3DERR_OUTOFVIDEOMEMORY;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type,
multisample_quality, device, usage, format_id, pool, flags)))
if (FAILED(hr = surface_init(object, desc, device, flags)))
{
WARN("Failed to initialize surface, returning %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);

View File

@ -860,9 +860,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
UINT idx = j * texture->level_count + i;
struct wined3d_surface *surface;
if (FAILED(hr = wined3d_surface_create(device, parent, surface_desc.width, surface_desc.height,
surface_desc.format, surface_desc.usage, surface_desc.pool, surface_desc.multisample_type,
surface_desc.multisample_quality, surface_flags, &surface)))
if (FAILED(hr = wined3d_surface_create(device, parent, &surface_desc, surface_flags, &surface)))
{
WARN("Failed to create surface, hr %#x.\n", hr);
wined3d_texture_cleanup(texture);
@ -1017,9 +1015,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
struct wined3d_surface *surface;
if (FAILED(hr = wined3d_surface_create(device, parent, surface_desc.width, surface_desc.height,
surface_desc.format, surface_desc.usage, surface_desc.pool, surface_desc.multisample_type,
surface_desc.multisample_quality, surface_flags, &surface)))
if (FAILED(hr = wined3d_surface_create(device, parent, &surface_desc, surface_flags, &surface)))
{
WARN("Failed to create surface, hr %#x.\n", hr);
wined3d_texture_cleanup(texture);

View File

@ -2273,10 +2273,8 @@ void surface_update_draw_binding(struct wined3d_surface *surface) DECLSPEC_HIDDE
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_create(struct wined3d_device *device, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
enum wined3d_multisample_type multisample_type, DWORD multisample_quality, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
HRESULT CDECL wined3d_surface_create(struct wined3d_device *device, void *container_parent,
const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;