Fixed 8-bit WAV format handling (it is unsigned data).

Fixed off-by-one checks for buffer wrap.
Increment ref count for primary buffer in CreateSoundBuffer().
Added DSBPN_OFFSETSTOP support to position notification code.
Lots of minor parameter validation checks.
Stubs for: IDirectSound_initialize(), IDirectSound_Compact(),
and IDirectSound_GetSpeakerConfig().
Fixed freq shifting with 16-bit data problem, fixed 8bit<->16bit
conversion.
Lots of thread locking for DirectSound buffers.
Dealloc primary buffer when dsound is deallocated.
oldstable
Robert Riggs 1998-12-01 12:57:31 +00:00 committed by Alexandre Julliard
parent 99b8886e74
commit b9950124a1
2 changed files with 311 additions and 186 deletions

View File

@ -2,6 +2,7 @@
#define __WINE_DSOUND_H
#include "windows.h"
#include "winbase.h"
#include "compobj.h"
#include "mmsystem.h"
#include "d3d.h" //FIXME: Need to break out d3dtypes.h
@ -161,6 +162,11 @@ typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
#define DSSPEAKER_STEREO 4
#define DSSPEAKER_SURROUND 5
#define DSSPEAKER_GEOMETRY_MIN 0x00000005 // 5 degrees
#define DSSPEAKER_GEOMETRY_NARROW 0x0000000A // 10 degrees
#define DSSPEAKER_GEOMETRY_WIDE 0x00000014 // 20 degrees
#define DSSPEAKER_GEOMETRY_MAX 0x000000B4 // 180 degrees
typedef LPVOID* LPLPVOID;
@ -191,7 +197,7 @@ typedef struct tagLPDIRECTSOUND_VTABLE
STDMETHOD( Compact)(THIS ) PURE;
STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE;
STDMETHOD( Initialize)(THIS_ GUID FAR * ) PURE;
STDMETHOD( Initialize)(THIS_ LPGUID ) PURE;
} *LPDIRECTSOUND_VTABLE;
struct IDirectSound {
@ -247,16 +253,19 @@ struct IDirectSoundBuffer {
DWORD freq;
ULONG freqAdjust;
LONG volume,pan;
ULONG lVolAdjust,rVolAdjust;
LONG lVolAdjust,rVolAdjust;
LPDIRECTSOUND dsound;
DSBUFFERDESC dsbd;
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
CRITICAL_SECTION lock;
};
#undef THIS
#define WINE_NOBUFFER 0x80000000
#define DSBPN_OFFSETSTOP -1
#define THIS LPDIRECTSOUNDNOTIFY this
typedef struct IDirectSoundNotify_VTable {
/* IUnknown methods */
@ -347,7 +356,7 @@ struct IDirectSound3DListener {
DWORD ref;
LPDIRECTSOUNDBUFFER dsb;
DS3DLISTENER ds3dl;
CRITICAL_SECTION lock;
};
#undef THIS
@ -402,6 +411,7 @@ struct IDirectSound3DBuffer {
DS3DBUFFER ds3db;
LPBYTE buffer;
DWORD buflen;
CRITICAL_SECTION lock;
};
#undef THIS
#undef STDMETHOD

View File

@ -59,6 +59,9 @@
/* #define USE_DSOUND3D 1 */
#define DSOUND_BUFLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
#define DSOUND_FREQSHIFT (14)
static int audiofd = -1;
static int audioOK = 0;
@ -67,6 +70,7 @@ static LPDIRECTSOUND dsound = NULL;
static LPDIRECTSOUNDBUFFER primarybuf = NULL;
static int DSOUND_setformat(LPWAVEFORMATEX wfex);
static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len);
static void DSOUND_CloseAudio(void);
#endif
@ -601,13 +605,6 @@ static ULONG WINAPI IDirectSoundNotify_Release(LPDIRECTSOUNDNOTIFY this) {
return this->ref;
}
static int _sort_notifies(const void *a,const void *b) {
LPDSBPOSITIONNOTIFY na = (LPDSBPOSITIONNOTIFY)a;
LPDSBPOSITIONNOTIFY nb = (LPDSBPOSITIONNOTIFY)b;
return na->dwOffset-nb->dwOffset;
}
static HRESULT WINAPI IDirectSoundNotify_SetNotificationPositions(
LPDIRECTSOUNDNOTIFY this,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
) {
@ -625,7 +622,7 @@ static HRESULT WINAPI IDirectSoundNotify_SetNotificationPositions(
howmuch*sizeof(DSBPOSITIONNOTIFY)
);
this->dsb->nrofnotifies+=howmuch;
qsort(this->dsb->notifies,this->dsb->nrofnotifies,sizeof(DSBPOSITIONNOTIFY),_sort_notifies);
return 0;
}
@ -648,28 +645,40 @@ static HRESULT WINAPI IDirectSoundBuffer_SetFormat(
LPDIRECTSOUNDBUFFER *dsb;
int i;
// ****
EnterCriticalSection(&(primarybuf->lock));
if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
dsb = dsound->buffers;
for (i = 0; i < dsound->nrofbuffers; i++, dsb++)
(*dsb)->freqAdjust = ((*dsb)->freq << 14) / wfex->nSamplesPerSec;
for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
// ****
EnterCriticalSection(&((*dsb)->lock));
(*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
wfex->nSamplesPerSec;
LeaveCriticalSection(&((*dsb)->lock));
// ****
}
}
memcpy(&(primarybuf->wfx),wfex,sizeof(primarybuf->wfx));
TRACE(dsound,"(%p,%p)\n", this,wfex);
memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
if (this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
this->wfx.nAvgBytesPerSec =
this->wfx.nSamplesPerSec * this->wfx.nBlockAlign;
DSOUND_CloseAudio();
return DS_OK;
}
return 0;
primarybuf->wfx.nAvgBytesPerSec =
this->wfx.nSamplesPerSec * this->wfx.nBlockAlign;
DSOUND_CloseAudio();
LeaveCriticalSection(&(primarybuf->lock));
// ****
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_SetVolume(
@ -694,12 +703,18 @@ static HRESULT WINAPI IDirectSoundBuffer_SetVolume(
return DS_OK;
}
// ****
EnterCriticalSection(&(this->lock));
this->volume = vol;
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(this->lock));
// ****
TRACE(dsound, "left = %lx, right = %lx\n", this->lVolAdjust, this->rVolAdjust);
@ -727,9 +742,15 @@ static HRESULT WINAPI IDirectSoundBuffer_SetFrequency(
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
return DSERR_INVALIDPARAM;
// ****
EnterCriticalSection(&(this->lock));
this->freq = freq;
this->freqAdjust = (freq << 14) / primarybuf->wfx.nSamplesPerSec;
this->nAvgBytesPerSec = freq * (this->wfx.wBitsPerSample >> 3) * this->wfx.nChannels;
this->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
this->nAvgBytesPerSec = freq * this->wfx.nBlockAlign;
LeaveCriticalSection(&(this->lock));
// ****
return DS_OK;
}
@ -745,9 +766,19 @@ static HRESULT WINAPI IDirectSoundBuffer_Play(
return 0;
}
static HRESULT WINAPI IDirectSoundBuffer_Stop(LPDIRECTSOUNDBUFFER this) {
static HRESULT WINAPI IDirectSoundBuffer_Stop(LPDIRECTSOUNDBUFFER this)
{
TRACE(dsound,"(%p)\n",this);
// ****
EnterCriticalSection(&(this->lock));
this->playing = 0;
DSOUND_CheckEvent(this, 0);
LeaveCriticalSection(&(this->lock));
// ****
return 0;
}
@ -763,6 +794,7 @@ static DWORD WINAPI IDirectSoundBuffer_Release(LPDIRECTSOUNDBUFFER this) {
if (--this->ref)
return this->ref;
for (i=0;i<this->dsound->nrofbuffers;i++)
if (this->dsound->buffers[i] == this)
break;
@ -774,10 +806,17 @@ static DWORD WINAPI IDirectSoundBuffer_Release(LPDIRECTSOUNDBUFFER this) {
this->dsound->lpvtbl->fnRelease(this->dsound);
}
DeleteCriticalSection(&(this->lock));
if (this->ds3db && this->ds3db->lpvtbl)
this->ds3db->lpvtbl->fnRelease(this->ds3db);
HeapFree(GetProcessHeap(),0,this->buffer);
HeapFree(GetProcessHeap(),0,this);
if (this == primarybuf)
primarybuf = NULL;
return 0;
}
@ -837,7 +876,7 @@ static HRESULT WINAPI IDirectSoundBuffer_Lock(
flags
);
if (flags & DSBLOCK_FROMWRITECURSOR)
writecursor = this->writepos;
writecursor += this->writepos;
if (flags & DSBLOCK_ENTIREBUFFER)
writebytes = this->buflen;
if (writebytes > this->buflen)
@ -871,7 +910,15 @@ static HRESULT WINAPI IDirectSoundBuffer_SetCurrentPosition(
LPDIRECTSOUNDBUFFER this,DWORD newpos
) {
TRACE(dsound,"(%p,%ld)\n",this,newpos);
// ****
EnterCriticalSection(&(this->lock));
this->playpos = newpos;
LeaveCriticalSection(&(this->lock));
// ****
return 0;
}
@ -882,8 +929,8 @@ static HRESULT WINAPI IDirectSoundBuffer_SetPan(
TRACE(dsound,"(%p,%ld)\n",this,pan);
// What do we do if some moron uses SetPan with
// a mono primary buffer?
if (!(this) || (pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
return DSERR_INVALIDPARAM;
// You cannot set the pan of the primary buffer
// and you cannot use both pan and 3D controls
@ -892,15 +939,18 @@ static HRESULT WINAPI IDirectSoundBuffer_SetPan(
(this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
return DSERR_CONTROLUNAVAIL;
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
return DSERR_INVALIDPARAM;
// ****
EnterCriticalSection(&(this->lock));
this->pan = pan;
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 65536.0);
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(this->lock));
// ****
return DS_OK;
}
@ -917,9 +967,6 @@ static HRESULT WINAPI IDirectSoundBuffer_Unlock(
LPDIRECTSOUNDBUFFER this,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
) {
TRACE(dsound,"(%p,%p,%ld,%p,%ld):stub\n", this,p1,x1,p2,x2);
this->writepos = this->playpos + (this->wfx.nAvgBytesPerSec >> 4);
this->writepos %= this->buflen;
#if 0
// This is highly experimental and liable to break things
if (this->dsbd.dwFlags & DSBCAPS_CTRL3D)
@ -1028,10 +1075,14 @@ static HRESULT WINAPI IDirectSound_SetCooperativeLevel(
static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
LPDIRECTSOUND this,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
) {
LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
LPWAVEFORMATEX wfex;
TRACE(dsound,"(%p,%p,%p,%p)\n",this,dsbd,ppdsb,lpunk);
if ((this == NULL) || (dsbd == NULL) || (ppdsb == NULL))
return DSERR_INVALIDPARAM;
if (TRACE_ON(dsound)) {
TRACE(dsound,"(%p,%p,%p,%p)\n",this,dsbd,ppdsb,lpunk);
TRACE(dsound,"(size=%ld)\n",dsbd->dwSize);
TRACE(dsound,"(flags=0x%08lx\n",dsbd->dwFlags);
_dump_DSBCAPS(dsbd->dwFlags);
@ -1039,6 +1090,8 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
TRACE(dsound,"(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
}
wfex = dsbd->lpwfxFormat;
if (wfex)
TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
@ -1048,6 +1101,7 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
if (primarybuf) {
primarybuf->lpvtbl->fnAddRef(primarybuf);
*ppdsb = primarybuf;
return DS_OK;
} // Else create primarybuf
@ -1056,14 +1110,17 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
*ppdsb = (LPDIRECTSOUNDBUFFER)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBuffer));
if (*ppdsb == NULL)
return DSERR_OUTOFMEMORY;
(*ppdsb)->ref =1;
(*ppdsb)->ref = 1;
TRACE(dsound, "Created buffer at %p\n", *ppdsb);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
(*ppdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
else
(*ppdsb)->freq = dsound->wfx.nSamplesPerSec;
} else {
(*ppdsb)->buflen = dsbd->dwBufferBytes;
(*ppdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
}
(*ppdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ppdsb)->buflen);
if ((*ppdsb)->buffer == NULL) {
HeapFree(GetProcessHeap(),0,(*ppdsb));
@ -1075,16 +1132,14 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
(*ppdsb)->lpvtbl = &dsbvt;
(*ppdsb)->dsound = this;
(*ppdsb)->playing = 0;
(*ppdsb)->lVolAdjust = (1 << 16);
(*ppdsb)->rVolAdjust = (1 << 16);
(*ppdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
(*ppdsb)->lVolAdjust = (1 << 15);
(*ppdsb)->rVolAdjust = (1 << 15);
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
(*ppdsb)->freqAdjust = ((*ppdsb)->freq << 14) /
(*ppdsb)->freqAdjust = ((*ppdsb)->freq << DSOUND_FREQSHIFT) /
primarybuf->wfx.nSamplesPerSec;
(*ppdsb)->nAvgBytesPerSec = (*ppdsb)->freq *
(dsbd->lpwfxFormat->wBitsPerSample >> 3) *
dsbd->lpwfxFormat->nChannels;
dsbd->lpwfxFormat->nBlockAlign;
}
memcpy(&((*ppdsb)->dsbd),dsbd,sizeof(*dsbd));
@ -1097,9 +1152,10 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
this->lpvtbl->fnAddRef(this);
}
if (dsbd->lpwfxFormat && !(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER))
memcpy(&((*ppdsb)->wfx), dsbd->lpwfxFormat,
sizeof((*ppdsb)->wfx));
if (dsbd->lpwfxFormat)
memcpy(&((*ppdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ppdsb)->wfx));
InitializeCriticalSection(&((*ppdsb)->lock));
#if 0
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
@ -1217,9 +1273,11 @@ static ULONG WINAPI IDirectSound_AddRef(LPDIRECTSOUND this) {
static ULONG WINAPI IDirectSound_Release(LPDIRECTSOUND this) {
TRACE(dsound,"(%p), ref was %ld\n",this,this->ref);
if (!--(this->ref)) {
DSOUND_CloseAudio();
while(IDirectSoundBuffer_Release(primarybuf)); // Deallocate
FIXME(dsound, "need to release all buffers!\n");
HeapFree(GetProcessHeap(),0,this);
dsound = NULL;
DSOUND_CloseAudio();
return 0;
}
return this->ref;
@ -1273,9 +1331,28 @@ static HRESULT WINAPI IDirectSound_QueryInterface(
return E_FAIL;
}
static HRESULT WINAPI IDirectSound_Initialize(LPDIRECTSOUND this,GUID*lpguid) {
FIXME(dsound,"(%p)->(%p),stub!\n",this,lpguid);
return 0;
static HRESULT WINAPI IDirectSound_Compact(
LPDIRECTSOUND this)
{
TRACE(dsound, "(%p)\n", this);
return DS_OK;
}
static HRESULT WINAPI IDirectSound_GetSpeakerConfig(
LPDIRECTSOUND this,
LPDWORD lpdwSpeakerConfig)
{
TRACE(dsound, "(%p, %p)\n", this, lpdwSpeakerConfig);
*lpdwSpeakerConfig = DSSPEAKER_STEREO | DSSPEAKER_GEOMETRY_NARROW;
return DS_OK;
}
static HRESULT WINAPI IDirectSound_Initialize(
LPDIRECTSOUND this,
LPGUID lpGuid)
{
TRACE(dsound, "(%p, %p)\n", this, lpGuid);
return DS_OK;
}
static struct tagLPDIRECTSOUND_VTABLE dsvt = {
@ -1286,8 +1363,8 @@ static struct tagLPDIRECTSOUND_VTABLE dsvt = {
IDirectSound_GetCaps,
IDirectSound_DuplicateSoundBuffer,
IDirectSound_SetCooperativeLevel,
(void *)8,
(void *)9,
IDirectSound_Compact,
IDirectSound_GetSpeakerConfig,
IDirectSound_SetSpeakerConfig,
IDirectSound_Initialize
};
@ -1356,68 +1433,77 @@ static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len)
if (dsb->nrofnotifies == 0)
return;
TRACE(dsound,"(%p)\n", dsb);
for (i = 0; i < dsb->nrofnotifies; i++) {
TRACE(dsound,"(%p) buflen = %ld, playpos = %ld, len = %d\n",
dsb, dsb->buflen, dsb->playpos, len);
for (i = 0; i < dsb->nrofnotifies ; i++) {
event = dsb->notifies + i;
offset = event->dwOffset;
if ((dsb->playpos + len) >= dsb->buflen)
if ((offset <= (dsb->playpos + len - dsb->buflen)) ||
(offset > dsb->playpos)) {
TRACE(dsound, "checking %d, position %ld, event = %d\n",
i, offset, event->hEventNotify);
// DSBPN_OFFSETSTOP has to be the last element. So this is
// OK. [Inside DirectX, p274]
//
// This also means we can't sort the entries by offset,
// because DSBPN_OFFSETSTOP == -1
if (offset == DSBPN_OFFSETSTOP) {
if (dsb->playing == 0) {
SetEvent(event->hEventNotify);
TRACE(dsound,"signalled event %d\n", event->hEventNotify);
}
else
if ((offset > dsb->playpos) || (offset <= (dsb->playpos + len))) {
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
return;
} else
return;
}
if ((dsb->playpos + len) >= dsb->buflen) {
if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
(offset >= dsb->playpos)) {
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
TRACE(dsound,"signalled event %d\n", event->hEventNotify);
}
} else {
if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
}
}
}
// This should be the correct way to do this.
// Anyone want to do the optimized assembly?
static inline short cvt8to16(char byte)
{
short s = 0, sbit = 1;
char cbit = 1;
int i;
// WAV format info can be found at:
//
// http://www.cwi.nl/ftp/audio/AudioFormats.part2
// ftp://ftp.cwi.nl/pub/audio/RIFF-format
//
// Import points to remember:
//
// 8-bit WAV is unsigned
// 16-bit WAV is signed
static inline INT16 cvtU8toS16(BYTE byte)
{
INT16 s = (byte - 128) << 8;
for (i = 0; i < 8; i++) {
if (byte & cbit)
s |= sbit;
cbit <<= 1;
sbit <<= 2;
}
if (byte < 0)
s |= 0x8000; // sign bit
return s;
}
static inline char cvt16to8(short word)
static inline BYTE cvtS16toU8(INT16 word)
{
char c = 0, cbit = 1;
short sbits = 3;
int i;
for (i = 0; i < 7; i++) {
if (word & sbits)
c |= cbit;
cbit <<= 1;
sbits <<= 2;
}
if (word < 0)
c |= 0x80; // sign bit
return c;
BYTE b = (word + 32768) >> 8;
return b;
}
static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl, int *fr)
// We should be able to optimize these two inline functions
// so that we aren't doing 8->16->8 conversions when it is
// not necessary. But this is still a WIP. Optimize later.
static inline void get_fields(const IDirectSoundBuffer *dsb, BYTE *buf, INT32 *fl, INT32 *fr)
{
short *bufs = (short *) buf;
INT16 *bufs = (INT16 *) buf;
// TRACE(dsound, "(%p)", buf);
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
*fl = cvt8to16(*buf);
*fr = cvt8to16(*(buf + 1));
*fl = cvtU8toS16(*buf);
*fr = cvtU8toS16(*(buf + 1));
return;
}
@ -1428,12 +1514,14 @@ static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl,
}
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
*fr = *fl = cvt8to16(*buf);
*fl = cvtU8toS16(*buf);
*fr = *fl;
return;
}
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
*fr = *fl = *bufs;
*fl = *bufs;
*fr = *bufs;
return;
}
@ -1441,13 +1529,13 @@ static inline void get_fields(const IDirectSoundBuffer *dsb, char *buf, int *fl,
return;
}
static inline void set_fields(char *buf, int fl, int fr)
static inline void set_fields(BYTE *buf, INT32 fl, INT32 fr)
{
short *bufs = (short *) buf;
INT16 *bufs = (INT16 *) buf;
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
*buf = cvt16to8(fl);
*(buf + 1) = cvt16to8(fr);
*buf = cvtS16toU8(fl);
*(buf + 1) = cvtS16toU8(fr);
return;
}
@ -1458,12 +1546,12 @@ static inline void set_fields(char *buf, int fl, int fr)
}
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
*buf = cvt16to8((fl + fr) / 2);
*buf = cvtS16toU8((fl + fr) >> 1);
return;
}
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
*bufs = (fl + fr) / 2;
*bufs = (fl + fr) >> 1;
return;
}
FIXME(dsound, "set_fields found an unsupported configuration\n");
@ -1471,12 +1559,12 @@ static inline void set_fields(char *buf, int fl, int fr)
}
// Now with PerfectPitch (tm) technology
static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
static INT32 DSOUND_MixerNorm(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
int i, ipos, fieldL, fieldR;
char *ibp, *obp;
int iAdvance = dsb->wfx.nBlockAlign;
int oAdvance = primarybuf->wfx.nBlockAlign;
INT32 i, size, ipos, ilen, fieldL, fieldR;
BYTE *ibp, *obp;
INT32 iAdvance = dsb->wfx.nBlockAlign;
INT32 oAdvance = primarybuf->wfx.nBlockAlign;
ibp = dsb->buffer + dsb->playpos;
obp = buf;
@ -1487,7 +1575,7 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
(dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
(dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
TRACE(dsound, "(%p) Best case\n", dsb);
if ((ibp + len) <= (char *)(dsb->buffer + dsb->buflen))
if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
memcpy(obp, ibp, len);
else { // wrap
memcpy(obp, ibp, dsb->buflen - dsb->playpos);
@ -1495,31 +1583,39 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
dsb->buffer,
len - (dsb->buflen - dsb->playpos));
}
return;
return len;
}
// Check for same sample rate
if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
TRACE(dsound, "(%p) Same sample rate %ld = primary %ld\n", dsb,
dsb->freq, primarybuf->wfx.nSamplesPerSec);
ilen = 0;
for (i = 0; i < len; i += oAdvance) {
get_fields(dsb, ibp, &fieldL, &fieldR);
ibp += iAdvance;
ilen += iAdvance;
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
if (ibp > (char *)(dsb->buffer + dsb->buflen))
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
ibp = dsb->buffer; // wrap
}
return;
return (ilen);
}
// Mix in different sample rates
//
// New PerfectPitch(tm) Technology (c) 1998 Rob Riggs
// Patent Pending :-]
for (i = 0; i < len; i += oAdvance) {
ipos = (iAdvance * ((i * dsb->freqAdjust) >> 14)) + dsb->playpos;
TRACE(dsound, "(%p) Adjusting frequency: %ld -> %ld\n",
dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
size = len / oAdvance;
ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
for (i = 0; i < size; i++) {
ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
if (ipos >= dsb->buflen)
ipos %= dsb->buflen; // wrap
@ -1528,14 +1624,14 @@ static void DSOUND_MixerNorm(IDirectSoundBuffer *dsb, char *buf, int len)
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
}
return;
return ilen;
}
static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
int i;
char *bpc;
short *bps;
INT32 i, inc = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *bpc = buf;
INT16 *bps = (INT16 *) buf;
TRACE(dsound, "(%p) left = %lx, right = %lx\n", dsb,
dsb->lVolAdjust, dsb->rVolAdjust);
@ -1548,22 +1644,25 @@ static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
// with a mono primary buffer, it could sound very weird using
// this method. Oh well, tough patooties.
for (i = 0; i < len; i += (primarybuf->wfx.wBitsPerSample >> 3)) {
register int val;
for (i = 0; i < len; i += inc) {
INT32 val;
switch (primarybuf->wfx.wBitsPerSample) {
switch (inc) {
case 8:
bpc = buf + i;
val = *bpc;
val = (val * (i & 1 ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 16;
*bpc = (char) val;
case 1:
// 8-bit WAV is unsigned, but we need to operate
// on signed data for this to work properly
val = *bpc - 128;
val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bpc = val + 128;
bpc++;
break;
case 16:
bps = (short *) (buf + i);
case 2:
// 16-bit WAV is signed -- much better
val = *bps;
val = (val * (i & 1 ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 16;
*bps = (short) val;
val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bps = val;
bps++;
break;
default:
// Very ugly!
@ -1573,9 +1672,9 @@ static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, char *buf, int len)
}
#ifdef USE_DSOUND3D
static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, char *buf, int len)
static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
char *ibp, *obp;
BYTE *ibp, *obp;
DWORD buflen, playpos;
buflen = dsb->ds3db->buflen;
@ -1602,30 +1701,27 @@ static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, char *buf, int len)
static DWORD DSOUND_MixInBuffer(IDirectSoundBuffer *dsb)
{
int i, len, ilen, temp, field;
int advance = primarybuf->wfx.wBitsPerSample >> 3;
char *buf, *ibuf, *obuf;
short *ibufs, *obufs;
INT32 i, len, ilen, temp, field;
INT32 advance = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *buf, *ibuf, *obuf;
INT16 *ibufs, *obufs;
// The most we will use
len = primarybuf->wfx.nAvgBytesPerSec >> 4; // 60 ms
len &= ~3; // 4 byte alignment
len = DSOUND_BUFLEN; // The most we will use
len &= ~3; // 4 byte alignment
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
temp = ((primarybuf->wfx.nAvgBytesPerSec * dsb->buflen) /
dsb->wfx.nAvgBytesPerSec) -
dsb->nAvgBytesPerSec) -
((primarybuf->wfx.nAvgBytesPerSec * dsb->playpos) /
dsb->nAvgBytesPerSec);
len = (len > temp) ? temp : len;
}
ilen = (len * dsb->nAvgBytesPerSec) / primarybuf->wfx.nAvgBytesPerSec;
if ((buf = ibuf = (char *) malloc(len)) == NULL)
if ((buf = ibuf = (BYTE *) malloc(len)) == NULL)
return 0;
TRACE(dsound, "MixInBuffer (%p) len = %d\n", dsb, len);
DSOUND_MixerNorm(dsb, ibuf, len);
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
DSOUND_MixerVol(dsb, ibuf, len);
@ -1633,52 +1729,54 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBuffer *dsb)
TRACE(dsound, "Mixing buffer - advance = %d\n", advance);
obuf = primarybuf->buffer + primarybuf->playpos;
for (i = 0; i < len; i += advance) {
obufs = (short *) obuf;
ibufs = (short *) ibuf;
obufs = (INT16 *) obuf;
ibufs = (INT16 *) ibuf;
if (primarybuf->wfx.wBitsPerSample == 8) {
field = (char) *ibuf;
field += (char) *obuf;
field = field > 127 ? 127 : field;
field = field < -128 ? -128 : field;
*obuf = (char) field;
field = *ibuf;
field += *obuf;
// 8-bit WAV is unsigned
field = field > 255 ? 255 : field;
*obuf = field;
} else {
field = *ibufs;
field += *obufs;
// 16-bit WAV is signed
field = field > 32767 ? 32767 : field;
field = field < -32768 ? -32768 : field;
*obufs = field;
}
ibuf += advance;
obuf += advance;
if (obuf > (char *)(primarybuf->buffer + primarybuf->buflen))
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
obuf = primarybuf->buffer;
}
free(buf);
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
DSOUND_CheckEvent(dsb, len);
DSOUND_CheckEvent(dsb, ilen);
dsb->playpos += ilen;
dsb->writepos += ilen;
dsb->writepos = dsb->playpos + ilen;
if (dsb->playpos >= dsb->buflen) {
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
dsb->playing = 0;
dsb->writepos = 0;
dsb->playpos = 0;
DSOUND_CheckEvent(dsb, 0); // For DSBPN_OFFSETSTOP
} else
dsb->playpos -= dsb->buflen; // wrap
dsb->playpos %= dsb->buflen; // wrap
}
if (dsb->writepos > dsb->buflen)
dsb->writepos -= dsb->buflen;
if (dsb->writepos >= dsb->buflen)
dsb->writepos %= dsb->buflen;
return len;
}
static DWORD WINAPI DSOUND_MixPrimary(void)
{
int i, len, maxlen = 0;
INT32 i, len, maxlen = 0;
IDirectSoundBuffer *dsb;
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
@ -1688,18 +1786,14 @@ static DWORD WINAPI DSOUND_MixPrimary(void)
continue;
dsb->lpvtbl->fnAddRef(dsb);
if (dsb->buflen && dsb->playing) {
EnterCriticalSection(&(dsb->lock));
len = DSOUND_MixInBuffer(dsb);
maxlen = len > maxlen ? len : maxlen;
LeaveCriticalSection(&(dsb->lock));
}
dsb->lpvtbl->fnRelease(dsb);
}
if (maxlen > 0) {
primarybuf->writepos += maxlen;
if (primarybuf->writepos > primarybuf->buflen)
primarybuf->writepos -= primarybuf->buflen;
}
return maxlen;
}
@ -1735,7 +1829,7 @@ static void DSOUND_CloseAudio(void)
Sleep(5);
close(audiofd);
primarybuf->playpos = 0;
primarybuf->writepos = primarybuf->wfx.nAvgBytesPerSec >> 4;
primarybuf->writepos = DSOUND_BUFLEN;
memset(primarybuf->buffer, 0, primarybuf->buflen);
audiofd = -1;
TRACE(dsound, "Audio stopped\n");
@ -1759,7 +1853,7 @@ static int DSOUND_WriteAudio(char *buf, int len)
static DWORD WINAPI DSOUND_thread(LPVOID arg)
{
int maxlen = primarybuf->wfx.nAvgBytesPerSec >> 4;
int maxlen = DSOUND_BUFLEN;
int len;
TRACE(dsound,"dsound is at pid %d\n",getpid());
@ -1780,13 +1874,22 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
dsound->lpvtbl->fnRelease(dsound);
continue;
}
// ****
EnterCriticalSection(&(primarybuf->lock));
len = DSOUND_MixPrimary();
LeaveCriticalSection(&(primarybuf->lock));
// ****
if (primarybuf->playing)
len = maxlen > len ? maxlen : len;
if (len) {
// ****
EnterCriticalSection(&(primarybuf->lock));
if (audioOK == 0)
DSOUND_OpenAudio();
if (primarybuf->playpos + len > primarybuf->buflen) {
if (primarybuf->playpos + len >= primarybuf->buflen) {
if (DSOUND_WriteAudio(
primarybuf->buffer + primarybuf->playpos,
primarybuf->buflen - primarybuf->playpos)
@ -1814,10 +1917,13 @@ static DWORD WINAPI DSOUND_thread(LPVOID arg)
}
primarybuf->playpos += len;
if (primarybuf->playpos >= primarybuf->buflen)
primarybuf->playpos -= primarybuf->buflen;
primarybuf->playpos %= primarybuf->buflen;
primarybuf->writepos = primarybuf->playpos + maxlen;
if (primarybuf->writepos >= primarybuf->buflen)
primarybuf->writepos -= primarybuf->buflen;
primarybuf->writepos %= primarybuf->buflen;
LeaveCriticalSection(&(primarybuf->lock));
// ****
} else {
/* no soundbuffer. close and wait. */
if (audioOK)
@ -1836,12 +1942,23 @@ HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUn
if (lpGUID)
TRACE(dsound,"(%p,%p,%p)\n",lpGUID,ppDS,pUnkOuter);
else
TRACE(dsound,"DirectSoundCreate\n");
TRACE(dsound,"DirectSoundCreate (%p)\n", ppDS);
#ifdef HAVE_OSS
if (primarybuf)
return DSERR_ALLOCATED;
if (ppDS == NULL)
return DSERR_INVALIDPARAM;
if (primarybuf) {
dsound->lpvtbl->fnAddRef(dsound);
*ppDS = dsound;
return DS_OK;
}
*ppDS = (LPDIRECTSOUND)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSound));
if (*ppDS == NULL)
return DSERR_OUTOFMEMORY;
(*ppDS)->ref = 1;
(*ppDS)->lpvtbl = &dsvt;
(*ppDS)->buffers = NULL;
@ -1868,15 +1985,13 @@ HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUn
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = &(dsound->wfx);
hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, &primarybuf, NULL);
if (hr != DS_OK) {
dsound->primary = primarybuf;
return hr;
}
if (hr != DS_OK) return hr;
dsound->primary = primarybuf;
}
hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
}
return 0;
return DS_OK;
#else
MessageBox32A(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
return DSERR_NODRIVER;