d3d10core/tests: Use d3d10 enumeration types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Nikolay Sivov 2019-07-03 11:11:03 +03:00 committed by Alexandre Julliard
parent 3b5f48abc5
commit b8f032e6c0
1 changed files with 3 additions and 3 deletions

View File

@ -1835,7 +1835,7 @@ static void test_texture1d_interfaces(void)
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
@ -17524,8 +17524,8 @@ static void test_multiple_viewports(void)
/* Two viewports, only first scissor rectangle set. */
memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
rasterizer_desc.FillMode = D3D11_FILL_SOLID;
rasterizer_desc.CullMode = D3D11_CULL_BACK;
rasterizer_desc.FillMode = D3D10_FILL_SOLID;
rasterizer_desc.CullMode = D3D10_CULL_BACK;
rasterizer_desc.DepthClipEnable = TRUE;
rasterizer_desc.ScissorEnable = TRUE;
hr = ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);