wined3d: Skip loading current index buffer if the draw is not indexed.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Matteo Bruni 2020-03-26 13:26:00 +01:00 committed by Alexandre Julliard
parent a281544bde
commit b83b897b4a
1 changed files with 3 additions and 3 deletions

View File

@ -4225,7 +4225,7 @@ static void context_load_stream_output_buffers(struct wined3d_context *context,
/* Context activation is done by the caller. */
static BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state)
const struct wined3d_device *device, const struct wined3d_state *state, BOOL indexed)
{
const struct wined3d_state_entry *state_table = context->state_table;
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
@ -4277,7 +4277,7 @@ static BOOL context_apply_draw_state(struct wined3d_context *context,
if (isStateDirty(context, STATE_STREAMSRC))
context_update_stream_info(context, state);
}
if (state->index_buffer)
if (indexed && state->index_buffer)
{
if (context->stream_info.all_vbo)
wined3d_buffer_load(state->index_buffer, context, state);
@ -5194,7 +5194,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if (parameters->indirect)
wined3d_buffer_load(parameters->u.indirect.buffer, context, state);
if (!context_apply_draw_state(context, device, state))
if (!context_apply_draw_state(context, device, state, parameters->indexed))
{
context_release(context);
WARN("Unable to apply draw state, skipping draw.\n");