wined3d: Fix some typos.

oldstable
Rico Schüller 2007-12-19 19:12:12 +01:00 committed by Alexandre Julliard
parent 7bce56881f
commit b7dfe3afb6
1 changed files with 44 additions and 44 deletions

View File

@ -561,7 +561,7 @@ state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCon
} else {
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
}
checkGLcall("glMaterialf(GL_SHININESS");
checkGLcall("glMaterialf(GL_SHININESS)");
if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
glEnable(GL_COLOR_SUM_EXT);
@ -792,9 +792,9 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
* -1/(e-s) and e/(e-s) respectively.
*/
glFogf(GL_FOG_START, 0.0f);
checkGLcall("glFogf(GL_FOG_START, fogstart");
checkGLcall("glFogf(GL_FOG_START, fogstart)");
glFogf(GL_FOG_END, 1.0f);
checkGLcall("glFogf(GL_FOG_END, fogend");
checkGLcall("glFogf(GL_FOG_END, fogend)");
}
return;
}
@ -863,7 +863,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
context->last_was_foggy_shader = TRUE;
@ -904,7 +904,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
}
@ -921,10 +921,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
case WINED3DFOG_EXP: {
if(!context->last_was_rhw) {
glFogi(GL_FOG_MODE, GL_EXP);
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
@ -933,10 +933,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
case WINED3DFOG_EXP2: {
if(!context->last_was_rhw) {
glFogi(GL_FOG_MODE, GL_EXP2);
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
@ -945,10 +945,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
case WINED3DFOG_LINEAR: {
if(!context->last_was_rhw) {
glFogi(GL_FOG_MODE, GL_LINEAR);
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
@ -962,7 +962,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
if(GL_SUPPORT(EXT_FOG_COORD)) {
if(context->fog_coord == FALSE) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)\n");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)");
context->fog_coord = TRUE;
}
glFogi(GL_FOG_MODE, GL_LINEAR);
@ -985,30 +985,30 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
case WINED3DFOG_EXP:
glFogi(GL_FOG_MODE, GL_EXP);
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
case WINED3DFOG_EXP2:
glFogi(GL_FOG_MODE, GL_EXP2);
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
case WINED3DFOG_LINEAR:
glFogi(GL_FOG_MODE, GL_LINEAR);
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
context->fog_coord = FALSE;
}
break;
@ -1026,21 +1026,21 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
if(fogstart != fogend)
{
glFogfv(GL_FOG_START, &fogstart);
checkGLcall("glFogf(GL_FOG_START, fogstart");
checkGLcall("glFogf(GL_FOG_START, fogstart)");
TRACE("Fog Start == %f\n", fogstart);
glFogfv(GL_FOG_END, &fogend);
checkGLcall("glFogf(GL_FOG_END, fogend");
checkGLcall("glFogf(GL_FOG_END, fogend)");
TRACE("Fog End == %f\n", fogend);
}
else
{
glFogf(GL_FOG_START, -1.0 / 0.0);
checkGLcall("glFogf(GL_FOG_START, fogstart");
checkGLcall("glFogf(GL_FOG_START, fogstart)");
TRACE("Fog Start == %f\n", fogstart);
glFogf(GL_FOG_END, 0.0);
checkGLcall("glFogf(GL_FOG_END, fogend");
checkGLcall("glFogf(GL_FOG_END, fogend)");
TRACE("Fog End == %f\n", fogend);
}
} else {
@ -1052,9 +1052,9 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
* -1/(e-s) and e/(e-s) respectively.
*/
glFogf(GL_FOG_START, 0.0f);
checkGLcall("glFogf(GL_FOG_START, fogstart");
checkGLcall("glFogf(GL_FOG_START, fogstart)");
glFogf(GL_FOG_END, 1.0f);
checkGLcall("glFogf(GL_FOG_END, fogend");
checkGLcall("glFogf(GL_FOG_END, fogend)");
}
}
}
@ -1281,11 +1281,11 @@ static void state_psizemin(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MIN_ARB, tmpvalue.f);
checkGLcall("glPointParameterfARB(...");
checkGLcall("glPointParameterfARB(...)");
}
else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f);
checkGLcall("glPointParameterfEXT(...);");
checkGLcall("glPointParameterfEXT(...)");
} else if(tmpvalue.f != 1.0) {
FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl, value is %f\n", tmpvalue.f);
}
@ -1300,11 +1300,11 @@ static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
checkGLcall("glPointParameterfARB(...");
checkGLcall("glPointParameterfARB(...)");
}
else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
checkGLcall("glPointParameterfEXT(...);");
checkGLcall("glPointParameterfEXT(...)");
} else if(tmpvalue.f != 64.0) {
FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
}
@ -1369,11 +1369,11 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...");
checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...)");
}
else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att);
checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...");
checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...)");
} else if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) {
WARN("POINT_PARAMETERS not supported in this version of opengl\n");
}
@ -1440,10 +1440,10 @@ static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, W
if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
glEnable(GL_POINT_SPRITE_ARB);
checkGLcall("glEnable(GL_POINT_SPRITE_ARB)\n");
checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
} else {
glDisable(GL_POINT_SPRITE_ARB);
checkGLcall("glDisable(GL_POINT_SPRITE_ARB)\n");
checkGLcall("glDisable(GL_POINT_SPRITE_ARB)");
}
}
@ -2139,15 +2139,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
glEnable(GL_TEXTURE_GEN_S);
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
glEnable(GL_TEXTURE_GEN_T);
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
glEnable(GL_TEXTURE_GEN_R);
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
}
@ -2172,15 +2172,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glPopMatrix();
glEnable(GL_TEXTURE_GEN_S);
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
glEnable(GL_TEXTURE_GEN_T);
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
glEnable(GL_TEXTURE_GEN_R);
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
}
@ -2206,15 +2206,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glPopMatrix();
glEnable(GL_TEXTURE_GEN_S);
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
glEnable(GL_TEXTURE_GEN_T);
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
glEnable(GL_TEXTURE_GEN_R);
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
}
@ -2389,7 +2389,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
GL_TEXTURE_LOD_BIAS_EXT,
tmpvalue.f);
checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
checkGLcall("glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...)");
}
if (stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && stateblock->pixelShader &&
@ -2521,7 +2521,7 @@ static void tex_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV,
(float *) &(stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]));
checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)\n");
checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
}
}
}
@ -2872,7 +2872,7 @@ static inline void unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock) {
maxAttribs = 16;
for (i = 0; i < maxAttribs; ++i) {
GL_EXTCALL(glDisableVertexAttribArrayARB(i));
checkGLcall("glDisableVertexAttribArrayARB(reg);");
checkGLcall("glDisableVertexAttribArrayARB(reg)");
}
}