d3d9: Don't return a pointer to the implementation in IDirect3DSwapChain9Impl_QueryInterface().

oldstable
Henri Verbeet 2012-03-30 01:08:37 +02:00 committed by Alexandre Julliard
parent f7719a89ad
commit b76f0aeee0
1 changed files with 6 additions and 6 deletions

View File

@ -28,18 +28,18 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSwapChain IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DSwapChain9_AddRef(iface);
*ppobj = This;
*ppobj = iface;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
return E_NOINTERFACE;
}