Moved some messaging and input functions to message.c and input.c

respectively.
oldstable
Alexandre Julliard 2005-04-26 08:18:47 +00:00
parent a800dfe52e
commit b6f4eccdbd
3 changed files with 214 additions and 216 deletions

View File

@ -223,6 +223,137 @@ SHORT WINAPI GetAsyncKeyState(INT nKey)
}
/***********************************************************************
* GetQueueStatus (USER32.@)
*/
DWORD WINAPI GetQueueStatus( UINT flags )
{
DWORD ret = 0;
/* check for pending X events */
if (USER_Driver.pMsgWaitForMultipleObjectsEx)
USER_Driver.pMsgWaitForMultipleObjectsEx( 0, NULL, 0, QS_ALLINPUT, 0 );
SERVER_START_REQ( get_queue_status )
{
req->clear = 1;
wine_server_call( req );
ret = MAKELONG( reply->changed_bits & flags, reply->wake_bits & flags );
}
SERVER_END_REQ;
return ret;
}
/***********************************************************************
* GetInputState (USER32.@)
*/
BOOL WINAPI GetInputState(void)
{
DWORD ret = 0;
/* check for pending X events */
if (USER_Driver.pMsgWaitForMultipleObjectsEx)
USER_Driver.pMsgWaitForMultipleObjectsEx( 0, NULL, 0, QS_INPUT, 0 );
SERVER_START_REQ( get_queue_status )
{
req->clear = 0;
wine_server_call( req );
ret = reply->wake_bits & (QS_KEY | QS_MOUSEBUTTON);
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* AttachThreadInput (USER32.@)
*
* Attaches the input processing mechanism of one thread to that of
* another thread.
*/
BOOL WINAPI AttachThreadInput( DWORD from, DWORD to, BOOL attach )
{
BOOL ret;
SERVER_START_REQ( attach_thread_input )
{
req->tid_from = from;
req->tid_to = to;
req->attach = attach;
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated.
*/
SHORT WINAPI GetKeyState(INT vkey)
{
SHORT retval = 0;
SERVER_START_REQ( get_key_state )
{
req->tid = GetCurrentThreadId();
req->key = vkey;
if (!wine_server_call( req )) retval = (signed char)reply->state;
}
SERVER_END_REQ;
TRACE("key (0x%x) -> %x\n", vkey, retval);
return retval;
}
/**********************************************************************
* GetKeyboardState (USER32.@)
*/
BOOL WINAPI GetKeyboardState( LPBYTE state )
{
BOOL ret;
TRACE("(%p)\n", state);
memset( state, 0, 256 );
SERVER_START_REQ( get_key_state )
{
req->tid = GetCurrentThreadId();
req->key = -1;
wine_server_set_reply( req, state, 256 );
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* SetKeyboardState (USER32.@)
*/
BOOL WINAPI SetKeyboardState( LPBYTE state )
{
BOOL ret;
TRACE("(%p)\n", state);
SERVER_START_REQ( set_key_state )
{
req->tid = GetCurrentThreadId();
wine_server_add_data( req, state, 256 );
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* VkKeyScanA (USER32.@)
*

View File

@ -2984,6 +2984,89 @@ LONG WINAPI DispatchMessageW( const MSG* msg )
}
/***********************************************************************
* GetMessagePos (USER.119)
* GetMessagePos (USER32.@)
*
* The GetMessagePos() function returns a long value representing a
* cursor position, in screen coordinates, when the last message
* retrieved by the GetMessage() function occurs. The x-coordinate is
* in the low-order word of the return value, the y-coordinate is in
* the high-order word. The application can use the MAKEPOINT()
* macro to obtain a POINT structure from the return value.
*
* For the current cursor position, use GetCursorPos().
*
* RETURNS
*
* Cursor position of last message on success, zero on failure.
*
* CONFORMANCE
*
* ECMA-234, Win32
*
*/
DWORD WINAPI GetMessagePos(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessagePosVal;
}
/***********************************************************************
* GetMessageTime (USER.120)
* GetMessageTime (USER32.@)
*
* GetMessageTime() returns the message time for the last message
* retrieved by the function. The time is measured in milliseconds with
* the same offset as GetTickCount().
*
* Since the tick count wraps, this is only useful for moderately short
* relative time comparisons.
*
* RETURNS
*
* Time of last message on success, zero on failure.
*/
LONG WINAPI GetMessageTime(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageTimeVal;
}
/***********************************************************************
* GetMessageExtraInfo (USER.288)
* GetMessageExtraInfo (USER32.@)
*/
LPARAM WINAPI GetMessageExtraInfo(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageExtraInfoVal;
}
/***********************************************************************
* SetMessageExtraInfo (USER32.@)
*/
LPARAM WINAPI SetMessageExtraInfo(LPARAM lParam)
{
MESSAGEQUEUE *queue;
LONG old_value;
if (!(queue = QUEUE_Current())) return 0;
old_value = queue->GetMessageExtraInfoVal;
queue->GetMessageExtraInfoVal = lParam;
return old_value;
}
/***********************************************************************
* WaitMessage (USER.112) Suspend thread pending messages
* WaitMessage (USER32.@) Suspend thread pending messages
@ -3313,28 +3396,6 @@ BOOL WINAPI KillSystemTimer( HWND hwnd, UINT_PTR id )
}
/**********************************************************************
* AttachThreadInput (USER32.@)
*
* Attaches the input processing mechanism of one thread to that of
* another thread.
*/
BOOL WINAPI AttachThreadInput( DWORD from, DWORD to, BOOL attach )
{
BOOL ret;
SERVER_START_REQ( attach_thread_input )
{
req->tid_from = from;
req->tid_to = to;
req->attach = attach;
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* GetGUIThreadInfo (USER32.@)
*/
@ -3368,70 +3429,6 @@ BOOL WINAPI GetGUIThreadInfo( DWORD id, GUITHREADINFO *info )
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated.
*/
SHORT WINAPI GetKeyState(INT vkey)
{
SHORT retval = 0;
SERVER_START_REQ( get_key_state )
{
req->tid = GetCurrentThreadId();
req->key = vkey;
if (!wine_server_call( req )) retval = (signed char)reply->state;
}
SERVER_END_REQ;
TRACE("key (0x%x) -> %x\n", vkey, retval);
return retval;
}
/**********************************************************************
* GetKeyboardState (USER32.@)
*/
BOOL WINAPI GetKeyboardState( LPBYTE state )
{
BOOL ret;
TRACE("(%p)\n", state);
memset( state, 0, 256 );
SERVER_START_REQ( get_key_state )
{
req->tid = GetCurrentThreadId();
req->key = -1;
wine_server_set_reply( req, state, 256 );
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* SetKeyboardState (USER32.@)
*/
BOOL WINAPI SetKeyboardState( LPBYTE state )
{
BOOL ret;
TRACE("(%p)\n", state);
SERVER_START_REQ( set_key_state )
{
req->tid = GetCurrentThreadId();
wine_server_add_data( req, state, 256 );
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/******************************************************************
* IsHungAppWindow (USER32.@)
*

View File

@ -136,133 +136,3 @@ HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags )
MESSAGEQUEUE *queue = QUEUE_Current();
return queue ? queue->self : 0;
}
/***********************************************************************
* GetQueueStatus (USER32.@)
*/
DWORD WINAPI GetQueueStatus( UINT flags )
{
DWORD ret = 0;
/* check for pending X events */
if (USER_Driver.pMsgWaitForMultipleObjectsEx)
USER_Driver.pMsgWaitForMultipleObjectsEx( 0, NULL, 0, QS_ALLINPUT, 0 );
SERVER_START_REQ( get_queue_status )
{
req->clear = 1;
wine_server_call( req );
ret = MAKELONG( reply->changed_bits & flags, reply->wake_bits & flags );
}
SERVER_END_REQ;
return ret;
}
/***********************************************************************
* GetInputState (USER32.@)
*/
BOOL WINAPI GetInputState(void)
{
DWORD ret = 0;
/* check for pending X events */
if (USER_Driver.pMsgWaitForMultipleObjectsEx)
USER_Driver.pMsgWaitForMultipleObjectsEx( 0, NULL, 0, QS_INPUT, 0 );
SERVER_START_REQ( get_queue_status )
{
req->clear = 0;
wine_server_call( req );
ret = reply->wake_bits & (QS_KEY | QS_MOUSEBUTTON);
}
SERVER_END_REQ;
return ret;
}
/***********************************************************************
* GetMessagePos (USER.119)
* GetMessagePos (USER32.@)
*
* The GetMessagePos() function returns a long value representing a
* cursor position, in screen coordinates, when the last message
* retrieved by the GetMessage() function occurs. The x-coordinate is
* in the low-order word of the return value, the y-coordinate is in
* the high-order word. The application can use the MAKEPOINT()
* macro to obtain a POINT structure from the return value.
*
* For the current cursor position, use GetCursorPos().
*
* RETURNS
*
* Cursor position of last message on success, zero on failure.
*
* CONFORMANCE
*
* ECMA-234, Win32
*
*/
DWORD WINAPI GetMessagePos(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessagePosVal;
}
/***********************************************************************
* GetMessageTime (USER.120)
* GetMessageTime (USER32.@)
*
* GetMessageTime() returns the message time for the last message
* retrieved by the function. The time is measured in milliseconds with
* the same offset as GetTickCount().
*
* Since the tick count wraps, this is only useful for moderately short
* relative time comparisons.
*
* RETURNS
*
* Time of last message on success, zero on failure.
*
* CONFORMANCE
*
* ECMA-234, Win32
*
*/
LONG WINAPI GetMessageTime(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageTimeVal;
}
/***********************************************************************
* GetMessageExtraInfo (USER.288)
* GetMessageExtraInfo (USER32.@)
*/
LPARAM WINAPI GetMessageExtraInfo(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageExtraInfoVal;
}
/***********************************************************************
* SetMessageExtraInfo (USER32.@)
*/
LPARAM WINAPI SetMessageExtraInfo(LPARAM lParam)
{
MESSAGEQUEUE *queue;
LONG old_value;
if (!(queue = QUEUE_Current())) return 0;
old_value = queue->GetMessageExtraInfoVal;
queue->GetMessageExtraInfoVal = lParam;
return old_value;
}