d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-04-25 12:25:43 +02:00 committed by Alexandre Julliard
parent a6cf4322dc
commit b3353d5497
1 changed files with 14 additions and 1 deletions

View File

@ -1159,8 +1159,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11Device
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,