diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec index dde8821a304..30bdba42441 100644 --- a/dlls/d3dx11_42/d3dx11_42.spec +++ b/dlls/d3dx11_42/d3dx11_42.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec index dde8821a304..30bdba42441 100644 --- a/dlls/d3dx11_43/d3dx11_43.spec +++ b/dlls/d3dx11_43/d3dx11_43.spec @@ -39,6 +39,6 @@ @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap -@ stub D3DX11SaveTextureToFileA -@ stub D3DX11SaveTextureToFileW +@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr) @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) diff --git a/dlls/d3dx11_43/texture.c b/dlls/d3dx11_43/texture.c index bc30015102f..ee6808d76d6 100644 --- a/dlls/d3dx11_43/texture.c +++ b/dlls/d3dx11_43/texture.c @@ -63,6 +63,24 @@ HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *d return E_NOTIMPL; } +HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename) +{ + FIXME("context %p, texture %p, format %u, filename %s stub!\n", + context, texture, format, debugstr_w(filename)); + + return E_NOTIMPL; +} + +HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const char *filename) +{ + FIXME("context %p, texture %p, format %u, filename %s stub!\n", + context, texture, format, debugstr_a(filename)); + + return E_NOTIMPL; +} + HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) { diff --git a/include/d3dx11tex.h b/include/d3dx11tex.h index 4f792ec13ef..b7c00ac4fde 100644 --- a/include/d3dx11tex.h +++ b/include/d3dx11tex.h @@ -110,23 +110,21 @@ extern "C" { HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data, SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11ShaderResourceView **view, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size, D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult); - HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter); - HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info, HRESULT *hresult); - +HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const char *filename); +HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture, + D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename); HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);