d3d10: Add the ID3D10EffectVariable interface.

oldstable
Henri Verbeet 2009-02-25 08:39:01 +01:00 committed by Alexandre Julliard
parent 75d2c807d6
commit adbe448bac
1 changed files with 47 additions and 0 deletions

View File

@ -22,6 +22,10 @@
#include "d3d10.h"
#define D3D10_EFFECT_VARIABLE_POOLED 0x1
#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
typedef struct _D3D10_EFFECT_TYPE_DESC
{
LPCSTR TypeName;
@ -36,6 +40,16 @@ typedef struct _D3D10_EFFECT_TYPE_DESC
UINT Stride;
} D3D10_EFFECT_TYPE_DESC;
typedef struct _D3D10_EFFECT_VARIABLE_DESC
{
LPCSTR Name;
LPCSTR Semantic;
UINT Flags;
UINT Annotations;
UINT BufferOffset;
UINT ExplicitBindPoint;
} D3D10_EFFECT_VARIABLE_DESC;
DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
#define INTERFACE ID3D10EffectType
@ -51,4 +65,37 @@ DECLARE_INTERFACE(ID3D10EffectType)
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
#define INTERFACE ID3D10EffectVariable
DECLARE_INTERFACE(ID3D10EffectVariable)
{
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
};
#undef INTERFACE
#endif /* __WINE_D3D10EFFECT_H */