d3d9/tests: Use a separate device for dp3_alpha_test().

oldstable
Henri Verbeet 2014-03-18 09:37:55 +01:00 committed by Alexandre Julliard
parent 34e9d94d81
commit ad81149953
1 changed files with 37 additions and 17 deletions

View File

@ -10853,23 +10853,42 @@ static void alphareplicate_test(IDirect3DDevice9 *device) {
}
static void dp3_alpha_test(IDirect3DDevice9 *device) {
HRESULT hr;
static void dp3_alpha_test(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
struct vertex quad[] = {
{ -1.0, -1.0, 0.1, 0x408080c0 },
{ 1.0, -1.0, 0.1, 0x408080c0 },
{ -1.0, 1.0, 0.1, 0x408080c0 },
{ 1.0, 1.0, 0.1, 0x408080c0 },
HWND window;
HRESULT hr;
static const struct vertex quad[] =
{
{-1.0f, -1.0f, 0.1f, 0x408080c0},
{-1.0f, 1.0f, 0.1f, 0x408080c0},
{ 1.0f, -1.0f, 0.1f, 0x408080c0},
{ 1.0f, 1.0f, 0.1f, 0x408080c0},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
if (!(caps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)) {
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3))
{
skip("D3DTOP_DOTPRODUCT3 not supported\n");
return;
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
@ -10904,6 +10923,8 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) {
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xffffffff);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
@ -10920,12 +10941,11 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void zwriteenable_test(IDirect3DDevice9 *device) {
@ -15687,11 +15707,11 @@ START_TEST(visual)
texop_test(device_ptr);
texop_range_test(device_ptr);
alphareplicate_test(device_ptr);
dp3_alpha_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
dp3_alpha_test();
depth_buffer_test();
depth_buffer2_test();
depth_blit_test();