diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 4dafb3442e6..37ec7e9093d 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5945,7 +5945,7 @@ static void alpha_test_arbfp(struct wined3d_context *context, const struct wined return; } - ref = ((float)state->render_states[WINED3D_RS_ALPHAREF]) / 255.0f; + ref = wined3d_alpha_ref(state); glParm = wined3d_gl_compare_func(state->render_states[WINED3D_RS_ALPHAFUNC]); if (glParm) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3298a604fda..db6760ebc30 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2032,7 +2032,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context if (update_mask & WINED3D_SHADER_CONST_PS_ALPHA_TEST) { - float ref = state->render_states[WINED3D_RS_ALPHAREF] / 255.0f; + float ref = wined3d_alpha_ref(state); GL_EXTCALL(glUniform1f(prog->ps.alpha_test_ref_location, ref)); checkGLcall("alpha test emulation uniform"); @@ -12308,7 +12308,7 @@ static void glsl_fragment_pipe_alpha_test_func(struct wined3d_context *context, { const struct wined3d_gl_info *gl_info = context->gl_info; GLint func = wined3d_gl_compare_func(state->render_states[WINED3D_RS_ALPHAFUNC]); - float ref = state->render_states[WINED3D_RS_ALPHAREF] / 255.0f; + float ref = wined3d_alpha_ref(state); if (func) { diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 8708aa09b3e..1b5eacdf216 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -681,7 +681,7 @@ void state_alpha_test(struct wined3d_context *context, const struct wined3d_stat } else { - ref = ((float)state->render_states[WINED3D_RS_ALPHAREF]) / 255.0f; + ref = wined3d_alpha_ref(state); glParm = wined3d_gl_compare_func(state->render_states[WINED3D_RS_ALPHAFUNC]); } if (glParm) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0df3f2ab2a5..ea60662f2ae 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3083,6 +3083,11 @@ static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD sta return context->isStateDirty[idx] & (1u << shift); } +static inline float wined3d_alpha_ref(const struct wined3d_state *state) +{ + return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f; +} + const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN; const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN; const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,