wined3d: Implement SM5 deriv_rtx_fine instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2016-07-22 12:28:20 +02:00 committed by Alexandre Julliard
parent 9ace07c209
commit ab4232c4d1
1 changed files with 2 additions and 1 deletions

View File

@ -3579,6 +3579,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
}
@ -8706,7 +8707,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DST */ shader_glsl_dst,
/* WINED3DSIH_DSX */ shader_glsl_map2gl,
/* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSX_FINE */ NULL,
/* WINED3DSIH_DSX_FINE */ shader_glsl_derivative,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSY_FINE */ NULL,