d3d9: Refuse to reset a lost device.

oldstable
Stefan Dösinger 2014-12-01 22:46:46 +01:00 committed by Alexandre Julliard
parent d68b81cacb
commit aa9bc4c509
3 changed files with 34 additions and 0 deletions

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@ -635,6 +635,12 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
}
wined3d_mutex_lock();
if (device->vertex_buffer)

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@ -1374,6 +1374,23 @@ static void test_lost_device(void)
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:

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@ -9751,6 +9751,17 @@ static void test_lost_device(void)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = ShowWindow(window, SW_RESTORE);
ok(ret, "Failed to restore window.\n");
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done: