wined3d: Surfaces always have a container in surface_add_dirty_rect().

oldstable
Henri Verbeet 2013-11-19 10:28:46 +01:00 committed by Alexandre Julliard
parent 06c95af457
commit aa48321ccd
1 changed files with 1 additions and 6 deletions

View File

@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
surface->dirtyRect.bottom = surface->resource.height;
}
/* if the container is a texture then mark it dirty. */
if (surface->container)
{
TRACE("Passing to container.\n");
wined3d_texture_set_dirty(surface->container);
}
wined3d_texture_set_dirty(surface->container);
}
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)