wined3d: Force NP2 fixup constant reloading in shader_glsl_select.

oldstable
Tobias Jakobi 2009-05-29 15:01:44 +02:00 committed by Alexandre Julliard
parent ef7f769be6
commit a9f912466b
1 changed files with 7 additions and 0 deletions

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@ -4250,6 +4250,13 @@ static void shader_glsl_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {
if (program_id) TRACE("Using GLSL program %u\n", program_id);
GL_EXTCALL(glUseProgramObjectARB(program_id));
checkGLcall("glUseProgramObjectARB");
/* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the
* constants. This has to be done because it can't be guaranteed that sampler() (from state.c) is
* called between selecting the shader and using it, which results in wrong fixup for some frames. */
if (priv->glsl_program && priv->glsl_program->np2Fixup_info) {
This->shader_backend->shader_load_np2fixup_constants(iface, usePS, useVS);
}
}
/* GL locking is done by the caller */