ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveStrided().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-09-01 11:57:41 +02:00 committed by Alexandre Julliard
parent f72b682d49
commit a8da2f35af
1 changed files with 17 additions and 11 deletions

View File

@ -4143,8 +4143,10 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
UINT vtx_dst_stride = get_flexible_vertex_size(fvf);
UINT vtx_dst_size = vertex_count * vtx_dst_stride;
UINT idx_size = index_count * sizeof(WORD);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT vb_pos, align;
BYTE *dst_data;
UINT ib_pos;
HRESULT hr;
@ -4172,12 +4174,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
else
vb_pos += align;
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_dst_size, &dst_data,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + vtx_dst_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
pack_strided_data(dst_data, vertex_count, strided_data, fvf);
wined3d_buffer_unmap(device->vertex_buffer);
pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_dst_size;
hr = d3d_device_prepare_index_buffer(device, idx_size);
@ -4187,12 +4191,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
if (device->index_buffer_size - idx_size < ib_pos)
ib_pos = 0;
hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &dst_data,
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + idx_size;
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
memcpy(dst_data, indices, idx_size);
wined3d_buffer_unmap(device->index_buffer);
memcpy(wined3d_map_desc.data, indices, idx_size);
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride);