Added the GRADIENT_FILL_TRIANGLE case in GdiGradientFill.

oldstable
Maxime Bellengé 2003-04-11 00:37:17 +00:00 committed by Alexandre Julliard
parent db68f33a5e
commit a7ac73d618
1 changed files with 133 additions and 2 deletions

View File

@ -1072,10 +1072,18 @@ POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut )
BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
void * grad_array, ULONG ngrad, ULONG mode )
{
int i,j,y,x;
int i,j,y,x,t;
GRADIENT_RECT *rect;
GRADIENT_TRIANGLE *triangle;
double ired,igreen,iblue;
double red, green,blue;
double dx1,dx2,dx3;
double dr1,dr2,dr3;
double dg1,dg2,dg3;
double db1,db2,db3;
double sx,sy,sr,sg,sb;
double ex,ey,er,eb,eg;
double px,py,pr,pb,pg;
TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n",(long)vert_array,nvert,(long)grad_array,ngrad);
@ -1128,7 +1136,130 @@ BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
}
break;
case GRADIENT_FILL_TRIANGLE:
FIXME("GRADIENT_FILL_TRIANGLE stub\n");
/*
* Based on gouraud shading
* Do it for each triangle
*/
for(i=0;i<ngrad;i++) {
triangle = (GRADIENT_TRIANGLE*)((long)grad_array+i*sizeof(GRADIENT_TRIANGLE));
/* Sort the points */
if (vert_array[triangle->Vertex1].y>vert_array[triangle->Vertex2].y) {
/* swap 1 and 2 */
t = triangle->Vertex2;
triangle->Vertex2 = triangle->Vertex1;
triangle->Vertex1 = t;
}
if (vert_array[triangle->Vertex2].y>vert_array[triangle->Vertex3].y) {
/* swap 2 and 3 */
t = triangle->Vertex3;
triangle->Vertex3 = triangle->Vertex2;
triangle->Vertex2 = t;
}
if (vert_array[triangle->Vertex1].y>vert_array[triangle->Vertex2].y) {
/* swap 1 and 2 */
t = triangle->Vertex2;
triangle->Vertex2 = triangle->Vertex1;
triangle->Vertex1 = t;
}
/* precompute some interpolation stuffs */
if (vert_array[triangle->Vertex2].y>vert_array[triangle->Vertex1].y) {
dx1 = (double)(vert_array[triangle->Vertex2].x - vert_array[triangle->Vertex1].x) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y );
dr1 = (double)(vert_array[triangle->Vertex2].Red - vert_array[triangle->Vertex1].Red) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y );
dg1 = (double)(vert_array[triangle->Vertex2].Green - vert_array[triangle->Vertex1].Green) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y );
db1 = (double)(vert_array[triangle->Vertex2].Blue - vert_array[triangle->Vertex1].Blue) / (double)(vert_array[triangle->Vertex2].y - vert_array[triangle->Vertex1].y );
} else
dx1=dr1=dg1=db1=0;
if (vert_array[triangle->Vertex3].y>vert_array[triangle->Vertex1].y) {
dx2 = (double)(vert_array[triangle->Vertex3].x - vert_array[triangle->Vertex1].x) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y );
dr2 = (double)(vert_array[triangle->Vertex3].Red - vert_array[triangle->Vertex1].Red) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y );
dg2 = (double)(vert_array[triangle->Vertex3].Green - vert_array[triangle->Vertex1].Green) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y );
db2 = (double)(vert_array[triangle->Vertex3].Blue - vert_array[triangle->Vertex1].Blue) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex1].y );
} else
dx2=dr2=dg2=db2=0;
if (vert_array[triangle->Vertex3].y>vert_array[triangle->Vertex2].y) {
dx3 = (double)(vert_array[triangle->Vertex3].x - vert_array[triangle->Vertex2].x) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y );
dr3 = (double)(vert_array[triangle->Vertex3].Red - vert_array[triangle->Vertex2].Red) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y );
dg3 = (double)(vert_array[triangle->Vertex3].Green - vert_array[triangle->Vertex2].Green) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y );
db3 = (double)(vert_array[triangle->Vertex3].Blue - vert_array[triangle->Vertex2].Blue) / (double)(vert_array[triangle->Vertex3].y - vert_array[triangle->Vertex2].y );
} else
dx3=dr3=dg3=db3=0;
/* backup the topmost point */
sx=vert_array[triangle->Vertex1].x;sy=vert_array[triangle->Vertex1].y;
sr=vert_array[triangle->Vertex1].Red;sg=vert_array[triangle->Vertex1].Green;sb=vert_array[triangle->Vertex1].Blue;
ex=sx;ey=sy;er=sr;eg=sg;eb=sb;
if (dx1 > dx2) {
for (;sy<vert_array[triangle->Vertex2].y;sy++,ey++) {
if ((ex-sx)>0) {
ired = (double)(er - sr) / (double)(ex - sx);
igreen = (double)(eg - sg) / (double)(ex - sx);
iblue = (double)(eb - sb) / (double)(ex - sx);
} else
ired=igreen=iblue=0;
px=sx;py=sy;pr=sr;pg=sg;pb=sb;
for(;px<ex;px++) {
SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8));
pr += ired; pg += igreen; pb += iblue;
}
sx+=dx2;sr+=dr2;sg+=dg2;sb+=db2;
ex+=dx1;er+=dr1;eg+=dg1;eb+=db1;
}
ex=vert_array[triangle->Vertex2].x;ey=vert_array[triangle->Vertex2].y;
er=vert_array[triangle->Vertex2].Red;eg=vert_array[triangle->Vertex2].Green;eb=vert_array[triangle->Vertex2].Blue;
for (;sy<=vert_array[triangle->Vertex3].y;sy++,ey++) {
if ((ex-sx)>0) {
ired = (double)(er - sr) / (double)(ex - sx);
igreen = (double)(eg - sg) / (double)(ex - sx);
iblue = (double)(eb - sb) / (double)(ex - sx);
} else
ired=igreen=iblue=0;
px=sx;py=sy;pr=sr;pg=sg;pb=sb;
for(;px<ex;px++) {
SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8));
pr += ired; pg += igreen; pb += iblue;
}
sx+=dx2;sr+=dr2;sg+=dg2;sb+=db2;
ex+=dx3;er+=dr3;eg+=dg3;eb+=db3;
}
} else {
for (;sy<vert_array[triangle->Vertex2].y;sy++,ey++) {
if ((ex-sx)>0) {
ired = (double)(er - sr) / (double)(ex - sx);
igreen = (double)(eg - sg) / (double)(ex - sx);
iblue = (double)(eb - sb) / (double)(ex - sx);
} else
ired=igreen=iblue=0;
px=ex;py=ey;pr=er;pg=eg;pb=eb;
for(;px<ex;px++) {
SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8));
pr += ired; pg += igreen; pb += iblue;
}
sx+=dx1;sr+=dr1;sg+=dg1;sb+=db1;
ex+=dx2;er+=dr2;eg+=dg2;eb+=db2;
}
sx=vert_array[triangle->Vertex2].x;sy=vert_array[triangle->Vertex2].y;
sr=vert_array[triangle->Vertex2].Red;sg=vert_array[triangle->Vertex2].Green;sb=vert_array[triangle->Vertex2].Blue;
for (;sy<=vert_array[triangle->Vertex3].y;sy++,ey++) {
if ((ex-sx)<0) {
ired = (double)(er - sr) / (double)(ex - sx);
igreen = (double)(eg - sg) / (double)(ex - sx);
iblue = (double)(eb - sb) / (double)(ex - sx);
} else
ired=igreen=iblue=0;
px=ex;py=ey;pr=er;pg=eg;pb=eb;
for(;px<sx;px++) {
SetPixel(hdc,px,py,RGB((int)pr>>8,(int)pg>>8,(int)pb>>8));
pr += ired; pg += igreen; pb += iblue;
}
sx+=dx3;sr+=dr3;sg+=dg3;sb+=db3;
ex+=dx2;er+=dr2;eg+=dg2;eb+=db2;
}
}
}
break;
default:
return FALSE;
}