d3d12/tests: Add visual test for rendering to swapchain.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-06-01 12:45:11 +02:00 committed by Alexandre Julliard
parent 2bc608eac5
commit a77b93c4d7
2 changed files with 96 additions and 2 deletions

View File

@ -1,5 +1,5 @@
TESTDLL = d3d12.dll
IMPORTS = d3d12
IMPORTS = d3d12 dxgi user32
C_SRCS = \
d3d12.c

View File

@ -237,7 +237,7 @@ static void create_render_target_(unsigned int line, struct test_context *contex
resource_desc.Height = 32;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
@ -443,6 +443,46 @@ static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
}
static HWND create_window(DWORD style)
{
return CreateWindowA("static", "d3d12_test", style, 0, 0, 256, 256, NULL, NULL, NULL, NULL);
}
static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window,
unsigned int width, unsigned int height)
{
IDXGISwapChain1 *swapchain1;
DXGI_SWAP_CHAIN_DESC1 desc;
IDXGISwapChain3 *swapchain;
IDXGIFactory4 *factory;
HRESULT hr;
hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
desc.Width = width;
desc.Height = height;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.Stereo = FALSE;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 2;
desc.Scaling = DXGI_SCALING_STRETCH;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
desc.Flags = 0;
hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, (IUnknown *)queue, window, &desc, NULL, NULL, &swapchain1);
ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr);
IDXGIFactory4_Release(factory);
hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain);
ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr);
IDXGISwapChain1_Release(swapchain1);
return swapchain;
}
struct resource_readback
{
unsigned int width;
@ -651,8 +691,62 @@ static void test_draw(void)
destroy_test_context(&context);
}
static void test_swapchain_draw(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
struct test_context context;
ID3D12Resource *backbuffer;
IDXGISwapChain3 *swapchain;
ID3D12CommandQueue *queue;
unsigned int index;
ULONG refcount;
HWND window;
HRESULT hr;
RECT rect;
BOOL ret;
if (!init_test_context(&context))
return;
command_list = context.list;
queue = context.queue;
window = create_window(0);
ret = GetClientRect(window, &rect);
ok(ret, "Failed to get client rect.\n");
set_viewport(&context.viewport, 0.0f, 0.0f, rect.right, rect.bottom, 0.0f, 1.0f);
swapchain = create_swapchain(queue, window, rect.right, rect.bottom);
index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer);
ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_sub_resource_state(command_list, backbuffer, 0,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(backbuffer, 0, queue, command_list, 0xff00ff00, 0);
refcount = ID3D12Resource_Release(backbuffer);
ok(!refcount, "Backbuffer has %u references left.\n", refcount);
refcount = IDXGISwapChain3_Release(swapchain);
ok(!refcount, "Swapchain has %u references left.\n", refcount);
DestroyWindow(window);
destroy_test_context(&context);
}
START_TEST(d3d12)
{
test_interfaces();
test_draw();
test_swapchain_draw();
}