d3d11: Implement d3d10_device_Flush().

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Chip Davis 2020-05-20 23:54:43 +04:30 committed by Alexandre Julliard
parent 701e570328
commit a6a0f7ba8e
1 changed files with 7 additions and 1 deletions

View File

@ -5252,7 +5252,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_flush(device->wined3d_device);
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,