dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage.

oldstable
Michael Stefaniuc 2012-01-19 01:13:04 +01:00 committed by Alexandre Julliard
parent dc1473dd6a
commit a5d2120021
1 changed files with 40 additions and 69 deletions

View File

@ -321,8 +321,8 @@ static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
*/
/* IUnknown methods */
static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer *iface,
REFIID riid, void **ppobj)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
@ -330,7 +330,7 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
}
static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer *iface)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
ULONG ref = InterlockedIncrement(&(This->ref));
@ -343,7 +343,7 @@ static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
return ref;
}
static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
ULONG ref = InterlockedDecrement(&(This->ref));
@ -360,9 +360,8 @@ static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
}
/* IDirectSound3DBuffer methods */
static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
LPDIRECTSOUND3DBUFFER iface,
LPDS3DBUFFER lpDs3dBuffer)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer *iface,
DS3DBUFFER *lpDs3dBuffer)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("(%p,%p)\n",This,lpDs3dBuffer);
@ -382,10 +381,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
LPDIRECTSOUND3DBUFFER iface,
LPDWORD lpdwInsideConeAngle,
LPDWORD lpdwOutsideConeAngle)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer *iface,
DWORD *lpdwInsideConeAngle, DWORD *lpdwOutsideConeAngle)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
@ -395,9 +392,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvConeOrientation)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer *iface,
D3DVECTOR *lpvConeOrientation)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
@ -408,9 +404,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER iface,
LPLONG lplConeOutsideVolume)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer *iface,
LONG *lplConeOutsideVolume)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
@ -418,9 +413,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVALUE lpfMaxDistance)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer *iface,
D3DVALUE *lpfMaxDistance)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
@ -428,9 +422,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVALUE lpfMinDistance)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer *iface,
D3DVALUE *lpfMinDistance)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
@ -438,9 +431,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
LPDIRECTSOUND3DBUFFER iface,
LPDWORD lpdwMode)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer *iface,
DWORD *lpdwMode)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
@ -448,9 +440,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvPosition)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer *iface,
D3DVECTOR *lpvPosition)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Position vector = (%f,%f,%f)\n",
@ -461,9 +452,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvVelocity)
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer *iface,
D3DVECTOR *lpvVelocity)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("returning: Velocity vector = (%f,%f,%f)\n",
@ -474,10 +464,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
LPDIRECTSOUND3DBUFFER iface,
LPCDS3DBUFFER lpcDs3dBuffer,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer *iface,
const DS3DBUFFER *lpcDs3dBuffer, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
DWORD status = DSERR_INVALIDPARAM;
@ -506,11 +494,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
return status;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
LPDIRECTSOUND3DBUFFER iface,
DWORD dwInsideConeAngle,
DWORD dwOutsideConeAngle,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer *iface,
DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
@ -525,10 +510,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
@ -544,10 +527,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER iface,
LONG lConeOutsideVolume,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer *iface,
LONG lConeOutsideVolume, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
@ -561,10 +542,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE fMaxDistance,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer *iface,
D3DVALUE fMaxDistance, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
@ -578,10 +557,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE fMinDistance,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer *iface,
D3DVALUE fMinDistance, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
@ -595,10 +572,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
LPDIRECTSOUND3DBUFFER iface,
DWORD dwMode,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer *iface, DWORD dwMode,
DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
@ -612,10 +587,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer *iface, D3DVALUE x,
D3DVALUE y, D3DVALUE z, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
@ -631,10 +604,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
{
IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);