From a51b03f16e030850f96199898dcff00926c5ff87 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 2 Dec 2011 08:15:51 +0100 Subject: [PATCH] d3d9/tests: Add a test for texture creation from system memory. --- dlls/d3d9/tests/d3d9ex.c | 87 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c index 0058ead1318..c2f99b7435c 100644 --- a/dlls/d3d9/tests/d3d9ex.c +++ b/dlls/d3d9/tests/d3d9ex.c @@ -49,6 +49,42 @@ static HWND create_window(void) return ret; } +static IDirect3DDevice9Ex *create_device(IDirect3D9Ex *d3d9, HWND device_window, HWND focus_window, BOOL windowed) +{ + D3DPRESENT_PARAMETERS present_parameters = {0}; + IDirect3DDevice9Ex *device; + D3DDISPLAYMODEEX mode, *m; + + present_parameters.Windowed = windowed; + present_parameters.hDeviceWindow = device_window; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferWidth = 640; + present_parameters.BackBufferHeight = 480; + present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; + present_parameters.EnableAutoDepthStencil = TRUE; + present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; + + mode.Size = sizeof(mode); + mode.Width = 640; + mode.Height = 480; + mode.RefreshRate = 0; + mode.Format = D3DFMT_A8R8G8B8; + mode.ScanLineOrdering = 0; + + m = windowed ? NULL : &mode; + if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device; + + present_parameters.AutoDepthStencilFormat = D3DFMT_D16; + if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device; + + if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, + D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device; + + return NULL; +} + static ULONG getref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); @@ -340,6 +376,56 @@ out: IDirect3D9Ex_Release(d3d9ex); } +static void test_texture_sysmem_create(void) +{ + IDirect3DDevice9Ex *device; + IDirect3DTexture9 *texture; + D3DLOCKED_RECT locked_rect; + IDirect3D9Ex *d3d9; + UINT refcount; + HWND window; + HRESULT hr; + void *mem; + + if (FAILED(hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9))) + { + skip("Failed to create IDirect3D9Ex object (hr %#x), skipping tests.\n", hr); + return; + } + + window = create_window(); + device = create_device(d3d9, window, window, TRUE); + if (!device) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4); + hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8, + D3DPOOL_SYSTEMMEM, &texture, &mem); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, + D3DPOOL_SYSTEMMEM, &texture, &mem); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); + ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); + ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); + hr = IDirect3DTexture9_UnlockRect(texture, 0); + ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); + IDirect3DTexture9_Release(texture); + HeapFree(GetProcessHeap(), 0, mem); + + refcount = IDirect3DDevice9Ex_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + +done: + DestroyWindow(window); + if (d3d9) + IDirect3D9Ex_Release(d3d9); +} + START_TEST(d3d9ex) { d3d9_handle = LoadLibraryA("d3d9.dll"); @@ -364,4 +450,5 @@ START_TEST(d3d9ex) test_qi_ex_to_base(); test_get_adapter_luid(); test_get_adapter_displaymode_ex(); + test_texture_sysmem_create(); }