ddraw: Fix its vs it's typos.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Nikolay Sivov 2016-08-02 01:10:08 +03:00 committed by Alexandre Julliard
parent 7de025c970
commit a4fabd283d
4 changed files with 5 additions and 5 deletions

View File

@ -180,7 +180,7 @@ struct ddraw_surface
*/
#define MAX_COMPLEX_ATTACHED 6
struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
/* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
* but no pointer to prevent temptations to traverse it in the wrong direction.
*/
BOOL is_complex_root;

View File

@ -772,7 +772,7 @@ HRESULT WINAPI DllUnregisterServer(void)
*
* Params:
* surf: The enumerated surface
* desc: it's description
* desc: its description
* context: Pointer to the ddraw impl
*
* Returns:

View File

@ -415,7 +415,7 @@ static void StateTest( void )
{
HRESULT rc;
/* The msdn says its undocumented, does it return an error too? */
/* The msdn says it's undocumented, does it return an error too? */
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);

View File

@ -480,7 +480,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
}
/* According to the d3d test, the offscreen flag is set only
* if exactly one vertex is transformed. Its not documented,
* if exactly one vertex is transformed. It's not documented,
* but the test shows that the lpOffscreen flag is set to the
* flag combination of clipping planes that clips the vertex.
*
@ -580,7 +580,7 @@ static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
/*****************************************************************************
* IDirect3DViewport3::SetBackgroundDepth
*
* Sets a surface that represents the background depth. It's contents are
* Sets a surface that represents the background depth. Its contents are
* used to set the depth buffer in IDirect3DViewport3::Clear
*
* Params: