dxgi/tests: Add test for back buffer usage flags.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-01-25 10:33:30 +01:00 committed by Alexandre Julliard
parent 29b9724a14
commit a39e312e8d
1 changed files with 88 additions and 6 deletions

View File

@ -3039,18 +3039,24 @@ static void test_swapchain_resize(void)
static void test_swapchain_parameters(void)
{
DXGI_USAGE usage, expected_usage, broken_usage;
D3D10_TEXTURE2D_DESC d3d10_texture_desc;
D3D11_TEXTURE2D_DESC d3d11_texture_desc;
unsigned int expected_bind_flags;
ID3D10Texture2D *d3d10_texture;
ID3D11Texture2D *d3d11_texture;
DXGI_SWAP_CHAIN_DESC desc;
IDXGISwapChain *swapchain;
IUnknown *obj;
IDXGIResource *resource;
IDXGIAdapter *adapter;
IDXGIFactory *factory;
IDXGIDevice *device;
IDXGIResource *resource;
DXGI_SWAP_CHAIN_DESC desc;
HRESULT hr;
unsigned int i, j;
ULONG refcount;
DXGI_USAGE usage, expected_usage, broken_usage;
IUnknown *obj;
HWND window;
HRESULT hr;
static const struct
{
BOOL windowed;
@ -3122,6 +3128,19 @@ static void test_swapchain_parameters(void)
{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
{FALSE, 17, DXGI_SWAP_EFFECT_FLIP_DISCARD, DXGI_ERROR_INVALID_CALL, DXGI_ERROR_INVALID_CALL, 0},
};
static const DXGI_USAGE usage_tests[] =
{
0,
DXGI_USAGE_BACK_BUFFER,
DXGI_USAGE_SHADER_INPUT,
DXGI_USAGE_RENDER_TARGET_OUTPUT,
DXGI_USAGE_DISCARD_ON_PRESENT,
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER,
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT,
DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT,
DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_DISCARD_ON_PRESENT,
};
if (!(device = create_device(0)))
{
@ -3132,7 +3151,7 @@ static void test_swapchain_parameters(void)
0, 0, 640, 480, 0, 0, 0, 0);
hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj);
ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");
ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown.\n");
hr = IDXGIDevice_GetAdapter(device, &adapter);
ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);
@ -3228,6 +3247,69 @@ static void test_swapchain_parameters(void)
IDXGISwapChain_Release(swapchain);
}
for (i = 0; i < sizeof(usage_tests) / sizeof(*usage_tests); ++i)
{
usage = usage_tests[i];
memset(&desc, 0, sizeof(desc));
desc.BufferDesc.Width = registry_mode.dmPelsWidth;
desc.BufferDesc.Height = registry_mode.dmPelsHeight;
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BufferUsage = usage;
desc.BufferCount = 1;
desc.OutputWindow = window;
desc.Windowed = TRUE;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
hr = IDXGIFactory_CreateSwapChain(factory, obj, &desc, &swapchain);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
hr = IDXGISwapChain_GetDesc(swapchain, &desc);
ok(hr == S_OK, "Failed to get swapchain desc, hr %#x, test %u.\n", hr, i);
todo_wine_if(usage & ~(DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT))
ok(desc.BufferUsage == usage, "Got usage %#x, expected %#x, test %u.\n", desc.BufferUsage, usage, i);
expected_bind_flags = 0;
if (usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
expected_bind_flags |= D3D11_BIND_RENDER_TARGET;
if (usage & DXGI_USAGE_SHADER_INPUT)
expected_bind_flags |= D3D11_BIND_SHADER_RESOURCE;
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
ok(hr == S_OK, "Failed to get d3d10 texture, hr %#x, test %u.\n", hr, i);
ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_texture_desc);
ok(d3d10_texture_desc.BindFlags == expected_bind_flags,
"Got d3d10 bind flags %#x, expected %#x, test %u.\n",
d3d10_texture_desc.BindFlags, expected_bind_flags, i);
ID3D10Texture2D_Release(d3d10_texture);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
ok(hr == S_OK || broken(hr == E_NOINTERFACE), "Failed to get d3d11 texture, hr %#x, test %u.\n", hr, i);
if (SUCCEEDED(hr))
{
ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_texture_desc);
ok(d3d11_texture_desc.BindFlags == expected_bind_flags,
"Got d3d11 bind flags %#x, expected %#x, test %u.\n",
d3d11_texture_desc.BindFlags, expected_bind_flags, i);
ID3D11Texture2D_Release(d3d11_texture);
}
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGIResource, (void **)&resource);
todo_wine ok(hr == S_OK, "Failed to get buffer, hr %#x, test %u.\n", hr, i);
if (FAILED(hr))
{
IDXGISwapChain_Release(swapchain);
continue;
}
expected_usage = usage | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_DISCARD_ON_PRESENT;
hr = IDXGIResource_GetUsage(resource, &usage);
ok(hr == S_OK, "Failed to get resource usage, hr %#x, test %u.\n", hr, i);
ok(usage == expected_usage, "Got usage %x, expected %x, test %u.\n", usage, expected_usage, i);
IDXGIResource_Release(resource);
IDXGISwapChain_Release(swapchain);
}
IDXGIFactory_Release(factory);
IDXGIAdapter_Release(adapter);
IUnknown_Release(obj);