d3d8: Don't validate 2D texture lock coordinates.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Stefan Dösinger 2016-01-18 22:20:05 +00:00 committed by Alexandre Julliard
parent b23ab91e66
commit a2d3b3a5a5
1 changed files with 13 additions and 3 deletions

View File

@ -204,26 +204,36 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
struct wined3d_box box;
struct wined3d_map_desc map_desc;
HRESULT hr;
D3DRESOURCETYPE type;
TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
iface, locked_rect, wine_dbgstr_rect(rect), flags);
wined3d_mutex_lock();
if (surface->texture)
type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
else
type = D3DRTYPE_SURFACE;
if (rect)
{
D3DSURFACE_DESC desc;
IDirect3DSurface8_GetDesc(iface, &desc);
if ((rect->left < 0)
if (type != D3DRTYPE_TEXTURE
&& ((rect->left < 0)
|| (rect->top < 0)
|| (rect->left >= rect->right)
|| (rect->top >= rect->bottom)
|| (rect->right > desc.Width)
|| (rect->bottom > desc.Height))
|| (rect->bottom > desc.Height)))
{
WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
wined3d_mutex_unlock();
locked_rect->Pitch = 0;
locked_rect->pBits = NULL;
return D3DERR_INVALIDCALL;
}
box.left = rect->left;
@ -243,7 +253,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
locked_rect->Pitch = map_desc.row_pitch;
locked_rect->pBits = map_desc.data;
}
else
else if (type != D3DRTYPE_TEXTURE)
{
locked_rect->Pitch = 0;
locked_rect->pBits = NULL;