diff --git a/include/d3d11shader.h b/include/d3d11shader.h index 479020abbe5..501d01ee84a 100644 --- a/include/d3d11shader.h +++ b/include/d3d11shader.h @@ -130,6 +130,9 @@ typedef struct _D3D11_SIGNATURE_PARAMETER_DESC BYTE Mask; BYTE ReadWriteMask; UINT Stream; +#if D3D_COMPILER_VERSION >= 46 + D3D_MIN_PRECISION MinPrecision; +#endif } D3D11_SIGNATURE_PARAMETER_DESC; DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl index 5e38658f89b..29404efd69d 100644 --- a/include/d3dcommon.idl +++ b/include/d3dcommon.idl @@ -490,6 +490,18 @@ typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; +typedef enum D3D_MIN_PRECISION +{ + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1, +} D3D_MIN_PRECISION; + typedef enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER,