wined3d: Also update the container in wined3d_surface_update_desc().

This fixes a bug exposed by commit 415b803720.
In particular, wined3d_resource_update_draw_binding() uses the multisample
type to determine to appropriate draw binding, and since we never updated that
for the container, we could end up with an incorrect draw binding after a
device reset.
oldstable
Henri Verbeet 2014-08-22 12:32:00 +02:00 committed by Alexandre Julliard
parent ea1689e7b0
commit 9f9731410b
1 changed files with 8 additions and 0 deletions

View File

@ -2372,6 +2372,7 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
struct wined3d_texture *texture;
BOOL create_dib = FALSE;
HRESULT hr;
DWORD valid_location = 0;
@ -2448,6 +2449,13 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
if (surface->resource.map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface))
surface->resource.map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
texture = surface->container;
texture->resource.format = format;
texture->resource.multisample_type = multisample_type;
texture->resource.multisample_quality = multisample_quality;
texture->resource.width = width;
texture->resource.height = height;
if (create_dib)
{
if (FAILED(hr = surface_create_dib_section(surface)))