d3d10: Implement D3D10CompileEffectFromMemory().

Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Valentin Gabriel Mitrea 2018-04-22 23:27:20 +03:00 committed by Alexandre Julliard
parent 51c9aaf584
commit 9dd88e31ef
1 changed files with 4 additions and 8 deletions

View File

@ -253,17 +253,13 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
ID3D10Blob **effect, ID3D10Blob **errors)
{
FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
" hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, "
"hlsl_flags %#x, fx_flags %#x, effect %p, errors %p.\n",
data, data_size, wine_dbgstr_a(filename), defines, include,
hlsl_flags, fx_flags, effect, errors);
if (effect)
*effect = NULL;
if (errors)
*errors = NULL;
return E_NOTIMPL;
return D3DCompile(data, data_size, filename, defines, include,
NULL, "fx_4_0", hlsl_flags, fx_flags, effect, errors);
}
HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,