forked from Mirrors/wine-wine
d3d8: Range-check GetPixelShaderConstant() indices to the d3d8 limit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>feature/deterministic
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417c36ccb7
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9d764892ee
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@ -40,6 +40,7 @@
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#define D3DPRESENTFLAGS_MASK 0x00000fffu
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#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D8_MAX_PIXEL_SHADER_CONSTANTF 8
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#define D3D8_MAX_STREAMS 16
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#define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
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@ -3295,7 +3295,8 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface
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TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count);
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if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx)
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if (!constants || start_idx >= D3D8_MAX_PIXEL_SHADER_CONSTANTF
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|| count > D3D8_MAX_PIXEL_SHADER_CONSTANTF - start_idx)
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return WINED3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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