d3d9/tests: Use a separate device for pixelshader_blending_test().

oldstable
Henri Verbeet 2014-04-08 09:21:54 +02:00 committed by Alexandre Julliard
parent 230b910a34
commit 9d756e0905
1 changed files with 49 additions and 41 deletions

View File

@ -10198,65 +10198,73 @@ done:
DestroyWindow(window);
}
struct formats {
const char *fmtName;
D3DFORMAT textureFormat;
DWORD resultColorBlending;
DWORD resultColorNoBlending;
};
static const struct formats test_formats[] = {
{ "D3DFMT_G16R16", D3DFMT_G16R16, 0x001818ff, 0x002010ff},
{ "D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff },
{ "D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff },
{ "D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000 },
{ "D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff },
{ "D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff },
{ "D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000 },
{ NULL, 0 }
};
static void pixelshader_blending_test(IDirect3DDevice9 *device)
static void pixelshader_blending_test(void)
{
HRESULT hr;
IDirect3DTexture9 *offscreenTexture = NULL;
IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
IDirect3D9 *d3d = NULL;
DWORD color;
IDirect3DTexture9 *offscreenTexture = NULL;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
int fmt_index;
DWORD color;
HWND window;
HRESULT hr;
static const float quad[][5] = {
static const struct
{
const char *fmtName;
D3DFORMAT textureFormat;
D3DCOLOR resultColorBlending;
D3DCOLOR resultColorNoBlending;
}
test_formats[] =
{
{"D3DFMT_G16R16", D3DFMT_G16R16, 0x001818ff, 0x002010ff},
{"D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff},
{"D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff},
{"D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000},
{"D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff},
{"D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff},
{"D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000},
};
static const float quad[][5] =
{
{-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
{-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
{ 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
{ 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
};
/* Quad with R=0x10, G=0x20 */
static const struct vertex quad1[] = {
static const struct vertex quad1[] =
{
{-1.0f, -1.0f, 0.1f, 0x80102000},
{-1.0f, 1.0f, 0.1f, 0x80102000},
{ 1.0f, -1.0f, 0.1f, 0x80102000},
{ 1.0f, 1.0f, 0.1f, 0x80102000},
};
/* Quad with R=0x20, G=0x10 */
static const struct vertex quad2[] = {
static const struct vertex quad2[] =
{
{-1.0f, -1.0f, 0.1f, 0x80201000},
{-1.0f, 1.0f, 0.1f, 0x80201000},
{ 1.0f, -1.0f, 0.1f, 0x80201000},
{ 1.0f, 1.0f, 0.1f, 0x80201000},
};
IDirect3DDevice9_GetDirect3D(device, &d3d);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
if(!backbuffer) {
goto out;
}
for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
for (fmt_index = 0; fmt_index < sizeof(test_formats) / sizeof(*test_formats); ++fmt_index)
{
D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
@ -10267,7 +10275,7 @@ static void pixelshader_blending_test(IDirect3DDevice9 *device)
continue;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, fmt, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
@ -10376,12 +10384,12 @@ static void pixelshader_blending_test(IDirect3DDevice9 *device)
}
}
out:
/* restore things */
if(backbuffer) {
IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
IDirect3DSurface9_Release(backbuffer);
}
IDirect3DSurface9_Release(backbuffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void tssargtemp_test(void)
@ -16583,11 +16591,11 @@ START_TEST(visual)
release_buffer_test(device_ptr);
float_texture_test(device_ptr);
g16r16_texture_test(device_ptr);
pixelshader_blending_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
pixelshader_blending_test();
texture_transform_flags_test();
autogen_mipmap_test();
fixed_function_decl_test();