From 9b1b589442ce71eb3cf8e3140325fa4e7c1c3f10 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 8 Jan 2019 19:34:45 +0330 Subject: [PATCH] d3d9/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/tests/visual.c | 55 ++++++++++++++++++++++++++++++++++++---- 1 file changed, 50 insertions(+), 5 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 51229f2b826..677286e981f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -28,6 +28,7 @@ * causes visible results in games can be tested in a way that does not depend on pixel exactness */ +#include #include #define COBJMACROS @@ -73,6 +74,30 @@ static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) return TRUE; } +static BOOL compare_float(float f, float g, unsigned int ulps) +{ + int x = *(int *)&f; + int y = *(int *)&g; + + if (x < 0) + x = INT_MIN - x; + if (y < 0) + y = INT_MIN - y; + + if (abs(x - y) > ulps) + return FALSE; + + return TRUE; +} + +static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) +{ + return compare_float(vec->x, x, ulps) + && compare_float(vec->y, y, ulps) + && compare_float(vec->z, z, ulps) + && compare_float(vec->w, w, ulps); +} + static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER9 *identifier) { return !strcmp(identifier->Driver, "d3d10warp.dll"); @@ -24199,12 +24224,14 @@ static void test_color_vertex(void) static void test_sysmem_draw(void) { + IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1, *dst_vb; IDirect3DVertexDeclaration9 *vertex_declaration; - IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1; IDirect3DIndexBuffer9 *ib; IDirect3DDevice9 *device; + struct vec4 *dst_data; IDirect3D9 *d3d; D3DCOLOR colour; + unsigned int i; ULONG refcount; HWND window; HRESULT hr; @@ -24223,10 +24250,10 @@ static void test_sysmem_draw(void) } quad[] = { - {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, - {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, - {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, - {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, + {{-0.5f, -0.5f, 0.0f}, 0xffff0000}, + {{-0.5f, 0.5f, 0.0f}, 0xff00ff00}, + {{ 0.5f, -0.5f, 0.0f}, 0xff0000ff}, + {{ 0.5f, 0.5f, 0.0f}, 0xffffffff}, }; static const struct vec3 quad_s0[] = { @@ -24296,6 +24323,23 @@ static void test_sysmem_draw(void) colour = getPixelColor(device, 320, 240); ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour); + hr = IDirect3DDevice9_CreateVertexBuffer(device, ARRAY_SIZE(quad) * sizeof(*dst_data), + 0, D3DFVF_XYZRHW, D3DPOOL_SYSTEMMEM, &dst_vb, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_ProcessVertices(device, 0, 0, ARRAY_SIZE(quad), dst_vb, NULL, 0); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DVertexBuffer9_Lock(dst_vb, 0, 0, (void **)&dst_data, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + for (i = 0; i < ARRAY_SIZE(quad); ++i) + { + todo_wine ok(compare_vec4(&dst_data[i], quad[i].position.x * 320.0f + 320.0f, + -quad[i].position.y * 240.0f + 240.0f, 0.0f, 1.0f, 1), + "Got unexpected vertex %u {%.8e, %.8e, %.8e, %.8e}.\n", + i, dst_data[i].x, dst_data[i].y, dst_data[i].z, dst_data[i].w); + } + hr = IDirect3DVertexBuffer9_Unlock(dst_vb); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); @@ -24379,6 +24423,7 @@ static void test_sysmem_draw(void) IDirect3DVertexBuffer9_Release(vb_s0); IDirect3DVertexDeclaration9_Release(vertex_declaration); IDirect3DIndexBuffer9_Release(ib); + IDirect3DVertexBuffer9_Release(dst_vb); IDirect3DVertexBuffer9_Release(vb); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);