d3d8: Get rid of IDirect3DVolumeTexture8Impl.

oldstable
Henri Verbeet 2012-04-17 20:49:14 +02:00 committed by Alexandre Julliard
parent 40d113c10e
commit 98696724b7
3 changed files with 97 additions and 121 deletions

View File

@ -101,7 +101,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
/* Direct3D8 Interfaces: */
typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
typedef struct IDirect3D8Impl IDirect3D8Impl;
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
@ -323,22 +322,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *dev
HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
{
IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
LONG ref;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice8 *parentDevice;
};
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d8_vertex_declaration

View File

@ -717,7 +717,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
IDirect3DVolumeTexture8Impl *object;
struct d3d8_texture *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
@ -739,7 +739,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
}
TRACE("Created volume texture %p.\n", object);
*texture = &object->IDirect3DVolumeTexture8_iface;
*texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
return D3D_OK;
}

View File

@ -23,15 +23,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
REFIID riid, void **ppobj)
static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@ -39,63 +38,62 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolume
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*ppobj = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice8_AddRef(This->parentDevice);
IDirect3DDevice8_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(This->wined3d_texture);
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
if (!ref)
{
IDirect3DDevice8 *parent_device = texture->parent_device;
wined3d_mutex_lock();
wined3d_texture_decref(This->wined3d_texture);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parentDevice);
IDirect3DDevice8_Release(parent_device);
}
return ref;
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
IDirect3DDevice8 **device)
static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = This->parentDevice;
*device = texture->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -103,153 +101,149 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTextu
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
REFGUID refguid)
static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
DWORD PriorityNew)
static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_priority(This->wined3d_texture);
ret = wined3d_texture_get_priority(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_preload(This->wined3d_texture);
wined3d_texture_preload(texture->wined3d_texture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VOLUMETEXTURE;
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(This->wined3d_texture);
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(This->wined3d_texture);
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
UINT level, D3DVOLUME_DESC *desc)
static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
@ -277,10 +271,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
UINT level, IDirect3DVolume8 **volume)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
@ -299,10 +293,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolume
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr;
@ -320,10 +314,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
UINT level)
static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr;
@ -339,10 +332,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTextu
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
const D3DBOX *dirty_box)
static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
{
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
HRESULT hr;
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
@ -357,28 +349,28 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTex
static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture8Impl_QueryInterface,
IDirect3DVolumeTexture8Impl_AddRef,
IDirect3DVolumeTexture8Impl_Release,
d3d8_texture_3d_QueryInterface,
d3d8_texture_3d_AddRef,
d3d8_texture_3d_Release,
/* IDirect3DResource8 */
IDirect3DVolumeTexture8Impl_GetDevice,
IDirect3DVolumeTexture8Impl_SetPrivateData,
IDirect3DVolumeTexture8Impl_GetPrivateData,
IDirect3DVolumeTexture8Impl_FreePrivateData,
IDirect3DVolumeTexture8Impl_SetPriority,
IDirect3DVolumeTexture8Impl_GetPriority,
IDirect3DVolumeTexture8Impl_PreLoad,
IDirect3DVolumeTexture8Impl_GetType,
d3d8_texture_3d_GetDevice,
d3d8_texture_3d_SetPrivateData,
d3d8_texture_3d_GetPrivateData,
d3d8_texture_3d_FreePrivateData,
d3d8_texture_3d_SetPriority,
d3d8_texture_3d_GetPriority,
d3d8_texture_3d_PreLoad,
d3d8_texture_3d_GetType,
/* IDirect3DBaseTexture8 */
IDirect3DVolumeTexture8Impl_SetLOD,
IDirect3DVolumeTexture8Impl_GetLOD,
IDirect3DVolumeTexture8Impl_GetLevelCount,
d3d8_texture_3d_SetLOD,
d3d8_texture_3d_GetLOD,
d3d8_texture_3d_GetLevelCount,
/* IDirect3DVolumeTexture8 */
IDirect3DVolumeTexture8Impl_GetLevelDesc,
IDirect3DVolumeTexture8Impl_GetVolumeLevel,
IDirect3DVolumeTexture8Impl_LockBox,
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
d3d8_texture_3d_GetLevelDesc,
d3d8_texture_3d_GetVolumeLevel,
d3d8_texture_3d_LockBox,
d3d8_texture_3d_UnlockBox,
d3d8_texture_3d_AddDirtyBox
};
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
@ -391,13 +383,13 @@ static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
volumetexture_wined3d_object_destroyed,
};
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
texture->ref = 1;
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
texture->refcount = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
@ -410,8 +402,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice
return hr;
}
texture->parentDevice = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parentDevice);
texture->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parent_device);
return D3D_OK;
}