d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Connor McAdams 2019-11-06 10:06:32 +01:00 committed by Alexandre Julliard
parent adef99a21c
commit 981403e50f
6 changed files with 141 additions and 144 deletions

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@ -1,13 +1,16 @@
MODULE = d3d10.dll
IMPORTLIB = d3d10
IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi
IMPORTS = uuid d3d10core d3dcompiler dxgi
PARENTSRC = ../d3dcompiler_43
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
d3d10_main.c \
effect.c \
reflection.c \
shader.c \
stateblock.c
stateblock.c \
utils.c
RC_SRCS = version.rc

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@ -316,25 +316,3 @@ const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
return "ps_4_0";
}
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
{
struct d3d10_shader_reflection *object;
FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
if (!(object = heap_alloc_zero(sizeof(*object))))
{
ERR("Failed to allocate D3D10 shader reflection object memory\n");
return E_OUTOFMEMORY;
}
object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
object->refcount = 1;
*reflector = &object->ID3D10ShaderReflection_iface;
TRACE("Created ID3D10ShaderReflection %p\n", object);
return S_OK;
}

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@ -249,14 +249,6 @@ struct d3d10_effect
struct d3d10_effect_technique *techniques;
};
/* ID3D10ShaderReflection */
extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
struct d3d10_shader_reflection
{
ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
};
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
/* D3D10Core */

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@ -22,118 +22,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
/* IUnknown methods */
static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_shader_reflection, ID3D10ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
{
struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
{
struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
heap_free(This);
return refcount;
}
/* ID3D10ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
{
/* IUnknown methods */
d3d10_shader_reflection_QueryInterface,
d3d10_shader_reflection_AddRef,
d3d10_shader_reflection_Release,
/* ID3D10ShaderReflection methods */
d3d10_shader_reflection_GetDesc,
d3d10_shader_reflection_GetConstantBufferByIndex,
d3d10_shader_reflection_GetConstantBufferByName,
d3d10_shader_reflection_GetResourceBindingDesc,
d3d10_shader_reflection_GetInputParameterDesc,
d3d10_shader_reflection_GetOutputParameterDesc,
};
HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)

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@ -21,6 +21,7 @@
#include "initguid.h"
#include "d3dcompiler_private.h"
#include "winternl.h"
#include "d3d10.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
@ -94,6 +95,7 @@ struct d3dcompiler_shader_reflection_constant_buffer
struct d3dcompiler_shader_reflection
{
ID3D11ShaderReflection ID3D11ShaderReflection_iface;
ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
DWORD target;
@ -1807,6 +1809,138 @@ err_out:
return hr;
}
/* d3d10 reflection methods. */
#ifndef D3D_COMPILER_VERSION
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D10ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection) || IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&reflection->refcount);
TRACE("%p increasing refcount to %u.\n", reflection, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&reflection->refcount);
TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
if (!refcount)
heap_free(reflection);
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface,
D3D10_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
{
d3d10_shader_reflection_QueryInterface,
d3d10_shader_reflection_AddRef,
d3d10_shader_reflection_Release,
d3d10_shader_reflection_GetDesc,
d3d10_shader_reflection_GetConstantBufferByIndex,
d3d10_shader_reflection_GetConstantBufferByName,
d3d10_shader_reflection_GetResourceBindingDesc,
d3d10_shader_reflection_GetInputParameterDesc,
d3d10_shader_reflection_GetOutputParameterDesc,
};
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
{
struct d3dcompiler_shader_reflection *object;
FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
if (!(object = heap_alloc_zero(sizeof(*object))))
{
ERR("Failed to allocate D3D10 shader reflection object memory.\n");
return E_OUTOFMEMORY;
}
object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
object->refcount = 1;
*reflector = &object->ID3D10ShaderReflection_iface;
TRACE("Created ID3D10ShaderReflection %p.\n", object);
return S_OK;
}
#endif
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
{
struct d3dcompiler_shader_reflection *object;

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@ -758,6 +758,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, __ms
}
}
#ifdef D3D_COMPILER_VERSION
BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var)
{
struct hlsl_ir_var *var;
@ -2327,3 +2328,4 @@ void add_function_decl(struct wine_rb_tree *funcs, char *name, struct hlsl_ir_fu
func->intrinsic = intrinsic;
wine_rb_put(funcs, func->name, &func->entry);
}
#endif