diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 774234768f6..c897e701724 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3252,12 +3252,14 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, } else pCaps->VolumeTextureAddressCaps = 0; - pCaps->LineCaps = WINED3DLINECAPS_TEXTURE | - WINED3DLINECAPS_ZTEST; - /* FIXME: Add - WINED3DLINECAPS_BLEND - WINED3DLINECAPS_ALPHACMP - WINED3DLINECAPS_FOG */ + pCaps->LineCaps = WINED3DLINECAPS_TEXTURE | + WINED3DLINECAPS_ZTEST | + WINED3DLINECAPS_BLEND | + WINED3DLINECAPS_ALPHACMP | + WINED3DLINECAPS_FOG; + /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different + * idea how generating the smoothing alpha values works; the result is different + */ pCaps->MaxTextureWidth = GL_LIMITS(texture_size); pCaps->MaxTextureHeight = GL_LIMITS(texture_size); diff --git a/include/d3d9caps.h b/include/d3d9caps.h index c66d291b05b..8ed6598c13e 100644 --- a/include/d3d9caps.h +++ b/include/d3d9caps.h @@ -67,6 +67,7 @@ #define D3DLINECAPS_BLEND 0x04 #define D3DLINECAPS_ALPHACMP 0x08 #define D3DLINECAPS_FOG 0x10 +#define D3DLINECAPS_ANTIALIAS 0x20 #define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ONE 0x00000002 diff --git a/include/wine/wined3d_caps.h b/include/wine/wined3d_caps.h index 91fa788bdb9..1cfbbd49bf5 100644 --- a/include/wine/wined3d_caps.h +++ b/include/wine/wined3d_caps.h @@ -53,6 +53,7 @@ #define WINED3DLINECAPS_BLEND 0x00000004 #define WINED3DLINECAPS_ALPHACMP 0x00000008 #define WINED3DLINECAPS_FOG 0x00000010 +#define WINED3DLINECAPS_ANTIALIAS 0x00000020 #define WINED3DMAX30SHADERINSTRUCTIONS 32768 #define WINED3DMIN30SHADERINSTRUCTIONS 512