From 9625d76b5e584d98a82fc10f50f2191922417d27 Mon Sep 17 00:00:00 2001 From: Jason Green Date: Tue, 1 Apr 2008 01:03:11 -0400 Subject: [PATCH] d3d9: Add a visual test for the DP2ADD shader instruction. --- dlls/d3d9/tests/visual.c | 146 ++++++++++++++++++++++++++++++++++++--- 1 file changed, 135 insertions(+), 11 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a129621ecbd..ea9e5e8101f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -3897,6 +3897,125 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device) IDirect3DPixelShader9_Release(shader_11); } +static void dp2add_ps_test(IDirect3DDevice9 *device) +{ + IDirect3DPixelShader9 *shader_dp2add = NULL; + IDirect3DPixelShader9 *shader_dp2add_sat = NULL; + HRESULT hr; + DWORD color; + + /* DP2ADD is defined as: (src0.r * src1.r) + (src0.g * src1.g) + src2. + * One D3D restriction of all shader instructions except SINCOS is that no more than 2 + * source tokens can be constants. So, for this excercise, we move contents of c0 to + * r0 first. + * The result here for the r,g,b components should be rougly 0.5: + * (0.5 * 0.5) + (0.5 * 0.5) + 0.0 = 0.5 */ + static const DWORD shader_code_dp2add[] = { + 0xffff0200, /* ps_2_0 */ + 0x05000051, 0xa00f0000, 0x3f000000, 0x3f000000, 0x3f800000, 0x00000000, /* def c0, 0.5, 0.5, 1.0, 0 */ + + 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ + 0x0400005a, 0x80070000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add r0.rgb, r0, r0, r0.a */ + + 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */ + 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ + 0x0000ffff /* end */ + }; + + /* Test the _sat modifier, too. Result here should be: + * DP2: (-0.5 * -0.5) + (-0.5 * -0.5) + 2.0 = 2.5 + * _SAT: ==> 1.0 + * ADD: (1.0 + -0.5) = 0.5 + */ + static const DWORD shader_code_dp2add_sat[] = { + 0xffff0200, /* ps_2_0 */ + 0x05000051, 0xa00f0000, 0xbf000000, 0xbf000000, 0x3f800000, 0x40000000, /* def c0, -0.5, -0.5, 1.0, 2.0 */ + + 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ + 0x0400005a, 0x80170000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add_sat r0.rgb, r0, r0, r0.a */ + 0x03000002, 0x80070000, 0x80e40000, 0xa0000000, /* add r0.rgb, r0, c0.r */ + + 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */ + 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ + 0x0000ffff /* end */ + }; + + const float quad[] = { + -1.0, -1.0, 0.1, + 1.0, -1.0, 0.1, + -1.0, 1.0, 0.1, + 1.0, 1.0, 0.1 + }; + + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add, &shader_dp2add); + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add_sat, &shader_dp2add_sat); + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); + ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); + + if (shader_dp2add) { + + hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add); + ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); + if(SUCCEEDED(hr)) + { + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float)); + ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); + } + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); + + color = getPixelColor(device, 360, 240); + ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color); + + IDirect3DPixelShader9_Release(shader_dp2add); + } else { + skip("dp2add shader creation failed\n"); + } + + if (shader_dp2add_sat) { + + hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat); + ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); + if(SUCCEEDED(hr)) + { + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float)); + ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); + } + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); + + color = getPixelColor(device, 360, 240); + ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color); + + IDirect3DPixelShader9_Release(shader_dp2add_sat); + } else { + skip("dp2add shader creation failed\n"); + } + + hr = IDirect3DDevice9_SetPixelShader(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); +} + static void cnd_test(IDirect3DDevice9 *device) { IDirect3DPixelShader9 *shader_11, *shader_12, *shader_13, *shader_14; @@ -8005,20 +8124,25 @@ START_TEST(visual) if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) { constant_clamp_ps_test(device_ptr); cnd_test(device_ptr); - if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) { - nested_loop_test(device_ptr); - fixed_function_varying_test(device_ptr); - vFace_register_test(device_ptr); - vpos_register_test(device_ptr); - multiple_rendertargets_test(device_ptr); - if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { - vshader_version_varying_test(device_ptr); - pshader_version_varying_test(device_ptr); + if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) { + dp2add_ps_test(device_ptr); + if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) { + nested_loop_test(device_ptr); + fixed_function_varying_test(device_ptr); + vFace_register_test(device_ptr); + vpos_register_test(device_ptr); + multiple_rendertargets_test(device_ptr); + if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { + vshader_version_varying_test(device_ptr); + pshader_version_varying_test(device_ptr); + } else { + skip("No vs_3_0 support\n"); + } } else { - skip("No vs_3_0 support\n"); + skip("No ps_3_0 support\n"); } } else { - skip("No ps_3_0 support\n"); + skip("No ps_2_0 support\n"); } } }