d3dcompiler: Add a stub parser.

oldstable
Matteo Bruni 2012-05-15 16:12:56 +02:00 committed by Alexandre Julliard
parent 47a7f7f13d
commit 949de2e520
5 changed files with 128 additions and 8 deletions

2
.gitignore vendored
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@ -52,6 +52,8 @@ dlls/advapi32/svcctl_c.c
dlls/d3dcompiler_43/asmshader.tab.c
dlls/d3dcompiler_43/asmshader.tab.h
dlls/d3dcompiler_43/asmshader.yy.c
dlls/d3dcompiler_43/hlsl.tab.c
dlls/d3dcompiler_43/hlsl.tab.h
dlls/dispex/disp_ex.h
dlls/dispex/disp_ex_p.c
dlls/dxdiagn/fil_data.h

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@ -13,7 +13,9 @@ C_SRCS = \
utils.c
LEX_SRCS = asmshader.l
BISON_SRCS = asmshader.y
BISON_SRCS = \
asmshader.y \
hlsl.y
RC_SRCS = version.rc

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@ -490,13 +490,6 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
return hr;
}
static struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD version,
const char *entrypoint, char **messages)
{
FIXME("\n");
return NULL;
}
static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
{

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@ -573,6 +573,35 @@ struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLS
HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
enum hlsl_matrix_majority
{
HLSL_COLUMN_MAJOR,
HLSL_ROW_MAJOR
};
struct hlsl_parse_ctx
{
char *source_file;
unsigned int line_no;
enum parse_status status;
struct compilation_messages messages;
struct hlsl_scope *cur_scope;
struct hlsl_scope *globals;
struct list scopes;
struct list types;
struct list functions;
enum hlsl_matrix_majority matrix_majority;
};
extern struct hlsl_parse_ctx hlsl_ctx DECLSPEC_HIDDEN;
void hlsl_message(const char *fmt, ...) PRINTF_ATTR(1,2) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD version,
const char *entrypoint, char **messages) DECLSPEC_HIDDEN;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))

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@ -0,0 +1,94 @@
/*
* HLSL parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%{
#include "config.h"
#include "wine/debug.h"
#include <stdio.h>
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(hlsl_parser);
int hlsl_lex(void)
{
FIXME("Lexer.\n");
return 0;
}
struct hlsl_parse_ctx hlsl_ctx;
void hlsl_message(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
compilation_message(&hlsl_ctx.messages, fmt, args);
va_end(args);
}
static void hlsl_error(const char *s)
{
hlsl_message("Line %u: %s\n", hlsl_ctx.line_no, s);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
%}
%error-verbose
%union
{
char *name;
INT intval;
}
%token <intval> PRE_LINE
%token <name> STRING
%%
hlsl_prog: /* empty */
{
}
| hlsl_prog preproc_directive
{
}
preproc_directive: PRE_LINE STRING
{
TRACE("Updating line informations to file %s, line %u\n", debugstr_a($2), $1);
hlsl_ctx.line_no = $1 - 1;
d3dcompiler_free(hlsl_ctx.source_file);
hlsl_ctx.source_file = $2;
}
%%
struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD version, const char *entrypoint, char **messages)
{
hlsl_ctx.line_no = 1;
hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
hlsl_parse();
return NULL;
}