Assorted spelling fixes.

oldstable
Francois Gouget 2007-02-20 15:57:10 +01:00 committed by Alexandre Julliard
parent eb2bf541f2
commit 93494f2ac0
10 changed files with 17 additions and 17 deletions

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@ -520,7 +520,7 @@ static void test_hdm_getitemrect(void)
expect(80, rect.right);
expect(18, rect.bottom);
retVal = SendMessage(hWndHeader, HDM_GETITEMRECT, 10, (LPARAM) &rect);
ok(retVal == 0, "Getting rect of non-existing item should return 0, got %d\n", retVal);
ok(retVal == 0, "Getting rect of nonexistent item should return 0, got %d\n", retVal);
}
static void test_hdm_layout (void)

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@ -237,7 +237,7 @@ static void test_monthcal_currDate(HWND hwnd)
expect(st_original.wMinute, st_new.wMinute);
expect(st_original.wSecond, st_new.wSecond);
/* lparam can not be NULL */
/* lparam cannot be NULL */
res = SendMessage(hwnd, MCM_GETCURSEL, 0, (LPARAM) NULL);
expect(0, res);
}
@ -258,7 +258,7 @@ static void test_monthcal_firstDay(HWND hwnd)
res = SendMessage(hwnd, MCM_SETFIRSTDAYOFWEEK, 0, (LPARAM) 0);
expect(fday, res);
}else{
skip("Can not retrive first day of the week\n");
skip("Cannot retrieve first day of the week\n");
SendMessage(hwnd, MCM_SETFIRSTDAYOFWEEK, 0, (LPARAM) 0);
}

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@ -20,8 +20,8 @@
/* This test framework allows limited testing of rendering results. Things are rendered, shown on
* the framebuffer, read back from there and compared to expected colors.
*
* However, neither d3d nor opengl is guaranted to be pixel exact, and thus the capability of this test
* is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enought
* However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test
* is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough
* area which shows specific behavior(like a quad on the whole screen), and try to get resulting colos with
* all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
* causes visible results in games can be tested in a way that does not depend on pixel exactness
@ -261,7 +261,7 @@ static void lighting_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
/* Hack for a bug in d3d9: SetFVF creates a converted vertex declaration, with a circular refcount.
* This prevents the screen resulution from beeing restored correctly on device release. Unset the vdecl
* This prevents the screen resolution from being restored correctly on device release. Unset the vdecl
*/
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
}

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@ -165,7 +165,7 @@ static void test_ddraw_objects(void)
ok(ref == 1, "Got refcount %ld, expected 1\n", ref);
IDirectDrawPalette_Release(palette);
/* Simmilar for surfaces */
/* Similar for surfaces */
hr = IDirectDraw4_CreateSurface(DDraw4, &ddsd, &surface4, NULL);
ok(hr == DD_OK, "CreateSurface returned %08x\n", hr);
ref = getRefcount( (IUnknown *) DDraw4);

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@ -197,7 +197,7 @@ static GLXFBConfig* pbuffer_find_fbconfigs(
* This: Device to activate the context for
* target: Surface this context will render to
* display: X11 connection
* win: Taget window. NULL for a pbuffer
* win: Target window. NULL for a pbuffer
*
*****************************************************************************/
WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, Display *display, Window win) {
@ -368,7 +368,7 @@ out:
* Removes a context from the context manager. The opengl context is not
* destroyed or unset. context is not a valid pointer after that call.
*
* Simmilar to the former call this isn't a performance critical function. A
* Similar to the former call this isn't a performance critical function. A
* helper function for DestroyContext.
*
* Params:

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@ -2839,7 +2839,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
updateFog = TRUE;
}
/* Reapply lighting if it is not sheduled for reapplication already */
/* Reapply lighting if it is not scheduled for reapplication already */
if(!isStateDirty(context, STATE_RENDER(WINED3DRS_LIGHTING))) {
state_lighting(STATE_RENDER(WINED3DRS_LIGHTING), stateblock, context);
}

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@ -266,8 +266,8 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
TRACE("Activating primary front buffer\n");
ActivateContext(device, swapchain->frontBuffer, CTXUSAGE_RESOURCELOAD);
} else {
TRACE("Device is beeing destroyed, setting lastActiveRenderTarget = 0xdeadbabe\n");
/* Implicit render target destroyed, that means the device is beeing destroyed
TRACE("Device is being destroyed, setting lastActiveRenderTarget = 0xdeadbabe\n");
/* Implicit render target destroyed, that means the device is being destroyed
* whatever we set here, it shouldn't matter
*/
device->lastActiveRenderTarget = (IWineD3DSurface *) 0xdeadbabe;
@ -760,7 +760,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
/* TODO: Make sure that *any* context is active for this thread. It is not important which context that is,
* nor that is has any special setup(CTXUSAGE_LOADRESOURCE is fine), but the code below needs a context.
* A context is guaranted to be there in a single threaded environment, but not with multithreading
* A context is guaranteed to be there in a single threaded environment, but not with multithreading
*/
if (0 != This->glDescription.textureName) {
/* Now I have to copy thing bits back */
@ -2802,7 +2802,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
}
}
/* Default: Fall back to the generic blt. Not an error, a TRACE is enought */
/* Default: Fall back to the generic blt. Not an error, a TRACE is enough */
TRACE("Didn't find any usable render target setup for hw blit, falling back to software\n");
return WINED3DERR_INVALIDCALL;
}

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@ -560,7 +560,7 @@ typedef struct IWineD3DImpl
extern const IWineD3DVtbl IWineD3D_Vtbl;
/* TODO: setup some flags in the regestry to enable, disable pbuffer support
/* TODO: setup some flags in the registry to enable, disable pbuffer support
(since it will break quite a few things until contexts are managed properly!) */
extern BOOL pbuffer_support;
/* allocate one pbuffer per surface */

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@ -3421,7 +3421,7 @@ static DWORD FTP_SetResponseError(DWORD dwResponse)
case 451: /* Action aborted. Server error. */
case 452: /* Action not taken. Insufficient storage space on server. */
case 502: /* Command not implemented. */
case 503: /* Bad sequence of command. */
case 503: /* Bad sequence of commands. */
case 504: /* Command not implemented for that parameter. */
case 532: /* Need account for storing files */
case 551: /* Requested action aborted. Page type unknown */

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@ -385,7 +385,7 @@ sub parse_spec_file($$) {
my $name4 = $name;
$name4 =~ s/^(VxDCall)\d$/$1/;
# FIXME: This special case is becuase of a very ugly kludge that should be fixed IMHO
# FIXME: This special case is because of a very ugly kludge that should be fixed IMHO
my $name5 = $name;
$name5 =~ s/^(.*?16)_(.*?)$/$1_fn$2/;