d2d1: Implement d2d_d3d_render_target_GetSize().

oldstable
Henri Verbeet 2014-09-05 17:33:04 +02:00 committed by Alexandre Julliard
parent fabfa59aea
commit 92a1ede37f
1 changed files with 5 additions and 3 deletions

View File

@ -488,10 +488,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *if
static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size)
{
FIXME("iface %p, size %p stub!\n", iface, size);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
size->width = 0.0f;
size->height = 0.0f;
TRACE("iface %p, size %p.\n", iface, size);
size->width = render_target->pixel_size.width / (render_target->dpi_x / 96.0f);
size->height = render_target->pixel_size.height / (render_target->dpi_y / 96.0f);
return size;
}