From 90bd04c6b650ca1e7e4546f531a0a5fde7917e0b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 14 Sep 2012 13:11:33 +0200 Subject: [PATCH] wined3d: wined3d_device_multiply_transform() never fails. --- dlls/d3d8/device.c | 5 ++--- dlls/d3d9/device.c | 5 ++--- dlls/ddraw/device.c | 5 ++--- dlls/wined3d/device.c | 8 +++----- include/wine/wined3d.h | 2 +- 5 files changed, 10 insertions(+), 15 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 1ccaf2d3ff8..e5c26050bf8 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1291,16 +1291,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index d50961ad04a..3bbdd7815f0 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1357,16 +1357,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index f32137430c9..f0bd56a4aa4 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3299,7 +3299,6 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); enum wined3d_transform_state wined3d_state; - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); @@ -3323,11 +3322,11 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, + wined3d_device_multiply_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e5cf69bae6e..903d589d195 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1763,10 +1763,10 @@ void CDECL wined3d_device_get_transform(const struct wined3d_device *device, *matrix = device->stateBlock->state.transforms[state]; } -HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, +void CDECL wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix) { - const struct wined3d_matrix *mat = NULL; + const struct wined3d_matrix *mat; struct wined3d_matrix temp; TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix); @@ -1778,7 +1778,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, if (state > HIGHEST_TRANSFORMSTATE) { WARN("Unhandled transform state %#x.\n", state); - return WINED3D_OK; + return; } mat = &device->updateStateBlock->state.transforms[state]; @@ -1786,8 +1786,6 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, /* Apply change via set transform - will reapply to eg. lights this way. */ wined3d_device_set_transform(device, state, &temp); - - return WINED3D_OK; } /* Note lights are real special cases. Although the device caps state only diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 478abe054d5..c3e1c19913b 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2177,7 +2177,7 @@ HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *devi ULONG __cdecl wined3d_device_incref(struct wined3d_device *device); HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); -HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, +void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix); HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);