forked from Mirrors/wine-wine
wined3d: Fully clean up the device state in wined3d_device_uninit_3d().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>stable
parent
22795243b2
commit
90a03e7926
|
@ -537,8 +537,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
|
|||
ERR("Something's still holding the recording stateblock.\n");
|
||||
device->recording = NULL;
|
||||
|
||||
state_cleanup(&device->state);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
|
||||
{
|
||||
heap_free(device->multistate_funcs[i]);
|
||||
|
@ -1142,7 +1140,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
|
|||
wined3d_texture_decref(texture);
|
||||
}
|
||||
|
||||
state_unbind_resources(&device->state);
|
||||
state_cleanup(&device->state);
|
||||
for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
|
||||
{
|
||||
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
|
||||
|
|
Loading…
Reference in New Issue