wined3d: Fully clean up the device state in wined3d_device_uninit_3d().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-09-22 21:19:30 -05:00 committed by Alexandre Julliard
parent 22795243b2
commit 90a03e7926
1 changed files with 1 additions and 3 deletions

View File

@ -537,8 +537,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
ERR("Something's still holding the recording stateblock.\n");
device->recording = NULL;
state_cleanup(&device->state);
for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
{
heap_free(device->multistate_funcs[i]);
@ -1142,7 +1140,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
wined3d_texture_decref(texture);
}
state_unbind_resources(&device->state);
state_cleanup(&device->state);
for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
{
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);