ddraw: Avoid "unsafe" IDirect3DMaterial3 to object casts.

oldstable
Michael Stefaniuc 2011-06-08 17:33:26 +02:00 committed by Alexandre Julliard
parent db15ce6580
commit 8d91f8b614
1 changed files with 24 additions and 15 deletions

View File

@ -4616,37 +4616,46 @@ static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3
return D3D_OK;
}
static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
IDirect3DMaterial3 *material3;
HRESULT hr;
IDirect3DMaterialImpl *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
*material = material3 ? &((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_iface : NULL;
object = d3d_material_create(This);
if (!object)
{
ERR("Failed to allocate material memory.\n");
return DDERR_OUTOFMEMORY;
}
TRACE("Returning material %p.\n", *material);
TRACE("Created material %p.\n", object);
*material = &object->IDirect3DMaterial2_iface;
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
IUnknown *outer_unknown)
{
IDirect3DMaterial3 *material3;
HRESULT hr;
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
IDirect3DMaterialImpl *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
*material = material3 ? &((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_iface : NULL;
object = d3d_material_create(This);
if (!object)
{
ERR("Failed to allocate material memory.\n");
return DDERR_OUTOFMEMORY;
}
TRACE("Returning material %p.\n", *material);
TRACE("Created material %p.\n", object);
*material = &object->IDirect3DMaterial_iface;
return hr;
return D3D_OK;
}
/*****************************************************************************