diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 3b781df73e9..6c63cd2b2be 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -16011,6 +16011,151 @@ float4 main(struct ps_data ps_input) : SV_Target release_test_context(&test_context); } +static void test_stream_output_resume(void) +{ + struct d3d11_test_context test_context; + ID3D11Buffer *cb, *so_buffer, *buffer; + unsigned int i, j, idx, offset; + ID3D11DeviceContext *context; + struct resource_readback rb; + ID3D11GeometryShader *gs; + const struct vec4 *data; + ID3D11Device *device; + HRESULT hr; + + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; + static const DWORD gs_code[] = + { +#if 0 + float4 constant; + + struct vertex + { + float4 position : SV_POSITION; + }; + + struct element + { + float4 position : SV_POSITION; + float4 so_output : so_output; + }; + + [maxvertexcount(3)] + void main(triangle vertex input[3], inout PointStream output) + { + element o; + o.so_output = constant; + o.position = input[0].position; + output.Append(o); + o.position = input[1].position; + output.Append(o); + o.position = input[2].position; + output.Append(o); + } +#endif + 0x43425844, 0x4c16e500, 0xa0dc6126, 0x261156f3, 0xf01eedc8, 0x00000001, 0x000001b8, 0x00000003, + 0x0000002c, 0x00000060, 0x000000b8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x505f5653, 0x5449534f, 0x004e4f49, 0x6f5f6f73, 0x75707475, 0xabab0074, 0x52444853, 0x000000f8, + 0x00020040, 0x0000003e, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x05000061, 0x002010f2, + 0x00000003, 0x00000000, 0x00000001, 0x0100185d, 0x0100085c, 0x04000067, 0x001020f2, 0x00000000, + 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x0200005e, 0x00000003, 0x06000036, 0x001020f2, + 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, + 0x00000000, 0x00000000, 0x01000013, 0x06000036, 0x001020f2, 0x00000000, 0x00201e46, 0x00000001, + 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x01000013, + 0x06000036, 0x001020f2, 0x00000000, 0x00201e46, 0x00000002, 0x00000000, 0x06000036, 0x001020f2, + 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x01000013, 0x0100003e, + }; + static const D3D11_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "so_output", 0, 0, 4, 0}, + }; + static const struct vec4 constants[] = + { + {0.5f, 0.250f, 0.0f, 0.0f}, + {0.0f, 0.125f, 0.0f, 1.0f}, + {1.0f, 1.000f, 1.0f, 0.0f} + }; + static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f}; + static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f}; + static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f}; + + if (!init_test_context(&test_context, &feature_level)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code), + so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs); + ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr); + + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constants[0]), &constants[0]); + so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL); + + ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0); + ID3D11DeviceContext_GSSetConstantBuffers(context, 0, 1, &cb); + + offset = 0; + ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset); + + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &white.x); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + draw_color_quad(&test_context, &red); + todo_wine check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + ID3D11DeviceContext_GSSetShader(context, NULL, NULL, 0); + draw_color_quad(&test_context, &green); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constants[1], 0, 0); + ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0); + draw_color_quad(&test_context, &red); + todo_wine check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + + ID3D11DeviceContext_GSSetShader(context, NULL, NULL, 0); + draw_color_quad(&test_context, &red); + check_texture_color(test_context.backbuffer, 0xff0000ff, 0); + + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constants[2], 0, 0); + ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0); + draw_color_quad(&test_context, &white); + todo_wine check_texture_color(test_context.backbuffer, 0xff0000ff, 0); + + ID3D11DeviceContext_GSSetShader(context, NULL, NULL, 0); + draw_color_quad(&test_context, &green); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + + buffer = NULL; + ID3D11DeviceContext_SOSetTargets(context, 1, &buffer, &offset); + ID3D11DeviceContext_GSSetShader(context, NULL, NULL, 0); + draw_color_quad(&test_context, &white); + check_texture_color(test_context.backbuffer, 0xffffffff, 0); + + idx = 0; + get_buffer_readback(so_buffer, &rb); + for (i = 0; i < ARRAY_SIZE(constants); ++i) + { + for (j = 0; j < 6; ++j) /* 2 triangles */ + { + data = get_readback_vec4(&rb, idx++, 0); + todo_wine + ok(compare_vec4(data, &constants[i], 0), + "Got unexpected result {%.8e, %.8e, %.8e, %.8e} at %u (%u, %u).\n", + data->x, data->y, data->z, data->w, idx, i, j); + } + } + release_resource_readback(&rb); + + ID3D11Buffer_Release(cb); + ID3D11Buffer_Release(so_buffer); + ID3D11GeometryShader_Release(gs); + release_test_context(&test_context); +} + START_TEST(d3d11) { test_create_device(); @@ -16093,4 +16238,5 @@ START_TEST(d3d11) test_compute_shader_registers(); test_tgsm(); test_geometry_shader(); + test_stream_output_resume(); }