wined3d: Do not validate texture type in resolve_depth_buffer().

It's validated in wined3d_texture_blt().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-02-05 13:13:40 +01:00 committed by Alexandre Julliard
parent f2e614b1f8
commit 89eaa4aa37
1 changed files with 1 additions and 2 deletions

View File

@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
struct wined3d_rendertarget_view *src_view;
RECT src_rect, dst_rect;
if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return;
if (!(src_view = state->fb->depth_stencil))