wined3d: Simplify shader_calculate_clip_or_cull_distance_mask().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-02-08 15:22:47 +01:00 committed by Alexandre Julliard
parent cd5f8f786b
commit 87f823ad91
1 changed files with 5 additions and 13 deletions

View File

@ -958,27 +958,19 @@ static HRESULT shader_record_shader_phase(struct wined3d_shader *shader,
}
static HRESULT shader_calculate_clip_or_cull_distance_mask(
const struct wined3d_shader_signature_element *e, DWORD *mask)
const struct wined3d_shader_signature_element *e, unsigned int *mask)
{
unsigned int i;
*mask = 0;
/* Cull and clip distances are packed in 4 component registers. 0 and 1 are
/* Clip and cull distances are packed in 4 component registers. 0 and 1 are
* the only allowed semantic indices.
*/
if (e->semantic_idx >= MAX_CLIP_DISTANCES / 4)
{
*mask = 0;
WARN("Invalid clip/cull distance index %u.\n", e->semantic_idx);
return WINED3DERR_INVALIDCALL;
}
for (i = 0; i < 4; ++i)
{
if (e->mask & (WINED3DSP_WRITEMASK_0 << i))
*mask |= 1u << (4 * e->semantic_idx + i);
}
*mask = (e->mask & WINED3DSP_WRITEMASK_ALL) << (4 * e->semantic_idx);
return WINED3D_OK;
}
@ -1786,7 +1778,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
for (i = 0; i < output_signature->element_count; ++i)
{
const struct wined3d_shader_signature_element *e = &output_signature->elements[i];
DWORD mask;
unsigned int mask;
reg_maps->output_registers |= 1u << e->register_idx;
if (e->sysval_semantic == WINED3D_SV_CLIP_DISTANCE)