diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 47bb6b7985b..230af5bde8d 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1488,44 +1488,6 @@ static HRESULT d3dx9_base_effect_get_int_array(struct d3dx9_base_effect *base, return D3DERR_INVALIDCALL; } -static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, const float *f, UINT count) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (param) - { - UINT i, size = min(count, param->bytes / sizeof(DWORD)); - - TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); - - switch (param->class) - { - case D3DXPC_SCALAR: - case D3DXPC_VECTOR: - case D3DXPC_MATRIX_ROWS: - for (i = 0; i < size; ++i) - { - set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT); - } - set_dirty(param); - return D3D_OK; - - case D3DXPC_OBJECT: - case D3DXPC_STRUCT: - break; - - default: - FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); - break; - } - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { @@ -3530,10 +3492,39 @@ static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE p const float *f, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); - return d3dx9_base_effect_set_float_array(&effect->base_effect, parameter, f, count); + if (param) + { + unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); + + TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); + + switch (param->class) + { + case D3DXPC_SCALAR: + case D3DXPC_VECTOR: + case D3DXPC_MATRIX_ROWS: + for (i = 0; i < size; ++i) + set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT); + set_dirty(param); + return D3D_OK; + + case D3DXPC_OBJECT: + case D3DXPC_STRUCT: + break; + + default: + FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); + break; + } + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count)