wined3d: Remove an incorrect FIXME.

oldstable
H. Verbeet 2006-03-08 23:52:29 +00:00 committed by Alexandre Julliard
parent 008c6a00b9
commit 86b9041c0c
1 changed files with 0 additions and 7 deletions

View File

@ -1817,13 +1817,6 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx
drawStridedFast(iface, numberOfIndicies, glPrimType,
idxData, idxSize, minIndex, StartIdx);
/* check for any errors */
glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
if (errPos != -1) {
FIXME("HW VertexShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
/* disable any attribs */
if(((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->declaredArrays) {
GLint maxAttribs;