wined3d: Do not request coherent memory in wined3d_buffer_vk_create_buffer_object().

We may get coherent memory anyway, but we don't require it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-04-16 20:59:11 +04:30 committed by Alexandre Julliard
parent 7d066631de
commit 85f9f51df8
1 changed files with 2 additions and 3 deletions

View File

@ -1589,9 +1589,8 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
if (bind_flags & (WINED3D_BIND_STREAM_OUTPUT | WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))
FIXME("Ignoring some bind flags %#x.\n", bind_flags);
memory_type = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
{
WARN("Failed to create Vulkan buffer.\n");