wined3d: Add srgb write support to CheckDeviceFormat.

oldstable
Roderick Colenbrander 2008-03-21 22:45:52 +00:00 committed by Alexandre Julliard
parent 9e9ef6238a
commit 856af1b5d7
1 changed files with 50 additions and 0 deletions

View File

@ -2004,6 +2004,26 @@ static BOOL CheckSrgbReadCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
return FALSE;
}
static BOOL CheckSrgbWriteCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT CheckFormat)
{
/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
* doing the color fixup in shaders.
* Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
if((CheckFormat == WINED3DFMT_X8R8G8B8) || (CheckFormat == WINED3DFMT_X8R8G8B8)) {
int vs_selected_mode;
int ps_selected_mode;
select_shader_mode(&GLINFO_LOCATION, DeviceType, &ps_selected_mode, &vs_selected_mode);
if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
TRACE_(d3d_caps)("[OK]\n");
return TRUE;
}
}
TRACE_(d3d_caps)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(CheckFormat));
return FALSE;
}
/* Check if a texture format is supported on the given adapter */
static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
{
@ -2301,6 +2321,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
/* Check QUERY_SRGBWRITE support */
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
if(CheckSrgbWriteCapability(Adapter, DeviceType, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
} else {
TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
/* Check QUERY_VERTEXTEXTURE support */
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
@ -2413,6 +2443,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
/* Check QUERY_SRGBWRITE support */
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
if(CheckSrgbWriteCapability(Adapter, DeviceType, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
} else {
TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
/* Check QUERY_VERTEXTEXTURE support */
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
@ -2474,6 +2514,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
/* Check QUERY_SRGBWRITE support */
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
if(CheckSrgbWriteCapability(Adapter, DeviceType, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
} else {
TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
/* Check QUERY_VERTEXTEXTURE support */
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
if(CheckVertexTextureCapability(Adapter, CheckFormat)) {