Fix gcc 4.0 warning.

oldstable
Mike McCormack 2005-09-09 14:50:29 +00:00 committed by Alexandre Julliard
parent 1f09af3004
commit 840eca52f6
1 changed files with 4 additions and 4 deletions

View File

@ -389,7 +389,7 @@ HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl*
/*DWORD tokenlen;*/
DWORD tokentype;
/** for input readers */
const char* curPos = NULL;
const BYTE* curPos = NULL;
FLOAT x, y, z, w;
SHORT u, v, r, t;
DWORD dw;
@ -419,7 +419,7 @@ HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl*
return D3DERR_INVALIDCALL;
} else {
if (This->StateBlock->streamIsUP) {
curPos = ((char *) pVB) + (SkipnStrides * skip); /* Not really a VB */
curPos = (BYTE *)pVB + (SkipnStrides * skip); /* Not really a VB */
} else {
curPos = ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory + (SkipnStrides * skip);
}
@ -576,7 +576,7 @@ HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Im
/*DWORD tokenlen;*/
DWORD tokentype;
/** for input readers */
const char* curPos = NULL;
const BYTE* curPos = NULL;
int skip = 0;
TRACE("(%p) - This:%p, skipstrides=%lu\n", vshader, This, SkipnStrides);
@ -603,7 +603,7 @@ HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Im
return D3DERR_INVALIDCALL;
} else {
if (This->StateBlock->streamIsUP) {
curPos = ((char *) pVB) + (SkipnStrides * skip); /* Not really a VB */
curPos = ((BYTE *) pVB) + (SkipnStrides * skip); /* Not really a VB */
} else {
curPos = ((IDirect3DVertexBuffer8Impl*) pVB)->allocatedMemory + (SkipnStrides * skip);
}