d3d11: Add ID3D11InputLayout interface stub.

oldstable
Józef Kucia 2015-09-15 01:37:43 +02:00 committed by Alexandre Julliard
parent 2a17794ffa
commit 8361963f7b
2 changed files with 132 additions and 36 deletions

View File

@ -207,9 +207,10 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */
/* ID3D11InputLayout, ID3D10InputLayout */
struct d3d_input_layout
{
ID3D11InputLayout ID3D11InputLayout_iface;
ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount;

View File

@ -94,6 +94,126 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
return S_OK;
}
/* ID3D11InputLayout methods */
static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
{
return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
REFIID riid, void **object)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11InputLayout_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
*object = &layout->ID3D10InputLayout_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedIncrement(&layout->refcount);
TRACE("%p increasing refcount to %u.\n", layout, refcount);
if (refcount == 1)
{
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(layout->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedDecrement(&layout->refcount);
TRACE("%p decreasing refcount to %u.\n", layout, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_vertex_declaration_decref(layout->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&layout->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&layout->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&layout->private_store, guid, data);
}
static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
{
/* IUnknown methods */
d3d11_input_layout_QueryInterface,
d3d11_input_layout_AddRef,
d3d11_input_layout_Release,
/* ID3D11DeviceChild methods */
d3d11_input_layout_GetDevice,
d3d11_input_layout_GetPrivateData,
d3d11_input_layout_SetPrivateData,
d3d11_input_layout_SetPrivateDataInterface,
};
/* ID3D10InputLayout methods */
static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
@ -106,55 +226,29 @@ static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLa
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
{
struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("%p increasing refcount to %u\n", This, refcount);
TRACE("iface %p.\n", iface);
if (refcount == 1)
{
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(This->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
{
struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("%p decreasing refcount to %u\n", This, refcount);
TRACE("iface %p.\n", iface);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_vertex_declaration_decref(This->wined3d_decl);
wined3d_mutex_unlock();
}
return refcount;
return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
}
/* ID3D10DeviceChild methods */
@ -229,6 +323,7 @@ HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device
struct wined3d_vertex_element *wined3d_elements;
HRESULT hr;
layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
layout->refcount = 1;
wined3d_mutex_lock();